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Welcome to the eighth overall and fourth weekly update for May of 2009, presented by the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS.
Another week has passed and still the pace is high. In today's update we're bringing to you a 3D panorama view showing the interior of the Mech hangar and some more delicious playtest screenshots. If you liked the sound of this, you'll love what else we have: we've got confirmed beta content. No, it's not a release date, but it's a signal to you that release is not far out anymore. Last but not least, we've got awesome news from Crytek, too. Enjoy this update!
Experience The New Mech Hangar
In our Weekly Update V, the first in May, we presented to you the new Mech hangar. Today, we've got something very special: a 3D panorama experience of the construction bay level of the hangar. Download the file below and simply follow the instructions given in the included Readme.txt file.
http://www.mediafire.com/?zo2mzzmmmz4
Confirmed Beta Content: Solaris Arena Maps
Yes, we're finally getting close and while we are not yet ready to announce a release date, we're able to confirm certain content that will be available in the first official relase of MechWarrior: Living Legends. While we originally expected to have two, maybe three maps for the Solaris Arena game mode, we're now happy to announce that no less than five maps will be released straight away. These five maps can be seen on the screenshots below. If you're missing your favorite map here, don't despair: these maps are the ones closest to being done, but that doesn't mean the other maps will never see the light of day.
http://mechlivinglegends.net/cpg/alb...ma_wu08-01.jpghttp://mechlivinglegends.net/cpg/alb...ma_wu08-01.jpghttp://mechlivinglegends.net/cpg/alb...ma_wu08-01.jpg
http://mechlivinglegends.net/cpg/alb...ma_wu08-01.jpghttp://mechlivinglegends.net/cpg/alb...ma_wu08-01.jpg
MWLL Presents: Crytek's Newest Employee
If you've just had a deja vu, rest assured: no, we're not short on news and recycling old announcements. The team of MechWarrior: Living Legends is indeed proud to again present to you Crytek's newest employee. While it hardly comes as a surprise to see another talented developer being offered a job opportunity in the games industry, the team is still proud to see another one from its ranks take the next step. While, like last time, Crytek's newest employee has the Tracy family name, this time, it is MWLL's Co-Lead and Creative Director Daniel "Kamikaze" Tracy who went all the way from Canada to Frankfurt, Germany, to work at Crytek.
Please join the team in wishing Kamikaze a great time and career at Crytek.
Playtest Impressions
Again, here are a few pictures from this week's playtest.
http://mechlivinglegends.net/cpg/alb...090531_193.jpghttp://mechlivinglegends.net/cpg/alb...090531_172.jpghttp://mechlivinglegends.net/cpg/alb...090531_087.jpg
http://mechlivinglegends.net/cpg/alb...090531_073.jpghttp://mechlivinglegends.net/cpg/alb...090531_071.jpg
Hot Damn. Any release? Beta? Anything? I want to try this.
NOA.
:pcgaming:
You'd know if you bothered to read the post.
What do you guys think of the mechhangar?
Edit: Alternate link if the previous one didn't work
http://www.megaupload.com/?d=PWF8C4IF
Is that an Owens in bay 7? Also, I'm assuming the clan's hangars won't have a Federated Suns ensign?
Edit: Nevermind...I forgot about that article on crymod from December. (Daishi replaced with Kodiak) :(
Why do ALL of the lights work in the hangar? When's the last time you walked into some kind of military storage/operations facility and saw ALL of the lights working? Make some unlit/broken and it'll have an even more realistic feel.
HAVING WORKING EQUIPMENT IN THE MILITARY IS A SIN AGAINST GOD