But actor variants are AI and don't sync. Isn't it a biped?
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But actor variants are AI and don't sync. Isn't it a biped?
Well, obviously a biped is needed to show the bubble shield model.
Actually, can you tell us more of why its an actor variant?
It deploys a biped consisting of only the emitter model. The biped contains a seat, with the active camoed actor variant tag loaded as the built in gunner. Now the tricky part is the shields collision. I had to load an effect on the biped that constantly spawned a weapon tag that detonated when dropped. The weapon tag contained the shields collision. The reason I had to do the shields collision this way is to maintain the ability to deflect grenades (a major gameplay element that made the shield useless if it was lost).
The reason it's an actor variant is because that's the only tag that you can give active camo to.
making this model isnt as easy as I thought.
You know whats weird?
I had a dream about this last night.
I was on the testmap and I was like...man...this looks really good.
I got major dejavu wen I watched that video because thats the exact same motions I went through.
I'm guessing it can't block the grenade's explosion, though, rite?
That's impossible for the engine if I remember right?
Just lower the damage radius.
Damage effects would still go through it. The only thing they don't go through is BSPs.