o cool
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o cool
OSHI! I remember where I recognize you from (neuro). U applied to Eclipse. Did u make it in?
u models are very impressive by the way.
eh they never rly got back to me, i PM'd the dude, and he actually replied, but never in any serious manner iirc.
doesn't matter now though, i've got my own project to keep me busy.
Your treads seem stretched on the bottom right picture.
they are.
really, the threads were only there for the sake of looks, i baked the actual threads in a straight piece, which wasnt bent.
i basicaly, baked it onto a box, and uv''d the final stracks to match the bake (snapping the uv's to get a perfect fit)
(no need to bake in the deformation when you can just deform the mesh basically)
Model looks amazing, but how does the tread stay on? The end doesn't seem to have anything to keep the tread in place nor are there any alignment pillars.
Only thing I can find that's wrong. Except what been said and justified above.
beats me, i just made it off reference.
edited first post and added this thing:
http://i623.photobucket.com/albums/t...lowpolylol.jpg http://i623.photobucket.com/albums/t...olylowirel.jpg http://i623.photobucket.com/albums/t...mglowpoly2.jpg<-lowpoly
finished the lowpoly, time to get cracking on giving this bitch a nice set of textures.
What sort of colours are you going for?
I'm really interested in seeing that gun in like a greenish blueish colour, like a cyanish sort of thing. Not sure if there's a word for it.
But srsly, orange/black desert camo style /crysis warhead scar look.
Dunno?
Looks sick btw. Nice nice job on the normals, doesn't look low poly unless you really look at that silhouette. Pro job.
Could be sharper or something though, but I think a highpass slight spec stubble thing would work for that after you've finished your diffuse.
ploink, done.
http://i623.photobucket.com/albums/t..._SMG_final.jpg