http://zgaming.net/zgshack/images/y4...mfjf9o6hwz.jpg
i bet this made u look back at the original
Printable View
http://zgaming.net/zgshack/images/y4...mfjf9o6hwz.jpg
i bet this made u look back at the original
Lmao. I didn't know the halo engine could support such realistic detail!
Wtf is polar bear doing in my halo?
I added some fluorescent white lights like the ones found in a10, and they dont seem to be working properly. I have lens flares attached to them in the shader, yet they only appear in 2 certain spots, and there EXTREMELY BRIGHT in those 2 spots.. Does any one know how to fix this or used these before?
Intensity in the shader file. Change the color and intensity of the light, see if that helps.
Its not really that its the intensity or brightness, its just that all the lens flares that should be spread out across the material are all set in 2 places which make extremely bright.
http://dl.getdropbox.com/u/1455347/Lens%20flare.JPG
I would guess editing the lens flare spacing...
NEVERMIND
I recompiled the structure and lightsmaps and it now works fine
YAY.
I have good news and bad news
Good news is that the lightbridges are in and looking great
http://i238.photobucket.com/albums/f...htbridges1.jpg
http://i238.photobucket.com/albums/f...dgeshaders.jpg
(this is what it looks like up close, the blue stuff moves around, looks cool)
Bad news is that you can't turn them off or on becuase tool hates me and I don't feel like setting it up, and there's a possibility of bad syncing for some servers.
if any of you want to set up the lightbridges and get them working GOOD, let me know.