Re: Bad Maps for Bad Games
Quote:
Originally Posted by
Sever
Heh, if you were to have ever to played with me, you'd have never even set foot in the Mongoose Tower. If by some nearly-impossible happenstance, you did make it up to the tower, I was armed to the teeth with options for taking you out of it. Back in my prime I was able to keep the whole map locked down, not allowing anyone to go anywhere I didn't want them to. And no, I didn't excessively, or even moderately camp - I used the top tower as a vantage point, then I came down and kicked your ass face-to-face (or rocket-to-face) with my boots landing squarely on your corpse. So many people rage-quit because of me having the literal drop on them.
On another note, some of my best times on V1 were with no more than four people - V2 was just too huge and needlessly complicated to ever allow that kind of intimate gameplay.
So basically lots of rocket whoring?
Re: Bad Maps for Bad Games
Nah, my preferred weapons were Sniper and Shotgun, with Rockets being used against long-range moving targets (100+ meters away - I could kill someone from the Top Tower as they were ascending the Mongoose Tower with a body shot, and would sometimes kill someone else before the shot even connected, still confident that the kill was in the bag) and the Fuel Rod for indirect fire, which I was a badass at. You know how people would sometimes sit on the flag ladders, with their heads sitting just under the top rim of the glass, so not even a rocket could kill them? I killed those people with Fuel Rods easily. As I said, though, I usually engaged my targets by descending the mountain and attacking from above. I will admit I've used Rockets often while doing this, but some of my best kills were with the Shotgun (coming all the way from the top just to get right in your face and feed you some pellets) and with the Sniper (taking out two Warthogs at close range with noting but 4 rounds and a well placed pair of grenades. Ask Pooky - he was there spectating at the time).
Re: Bad Maps for Bad Games
Proboy.
:smug:
But anyways. From what little I managed to play in tests the gameplay is prety similar though there are key differences caused by the difference in range between the BR and Sniper. The map should be released soon.
Re: Bad Maps for Bad Games
The new light maps are so much sexier. But there is still a very... odd... problem. I already know what's causing it but the first person to figure it out gets some +rep. Here is a video of the "Ladders of Doom".
http://video.xfire.com/283e81-4.jpg
Re: Bad Maps for Bad Games
Re: Bad Maps for Bad Games
Could it be a problem with the shader?, I had a similar problem once with a plasma shader, if you shot at it, it would even crash the game! I fixed it by checking or unchecking a field in the tags, don't remember what is was though :(
Re: Bad Maps for Bad Games
The ladder thought you were
coming onto it.
:caruso:
Re: Bad Maps for Bad Games
Quote:
Originally Posted by
t3h m00kz
... collision?
Close. The ladder was overlapping the face on the glass so it was "technically" outside the bsp so when you climbed on it Halo 2 decided you were outside the BSP and it LOLGUARDIAN'd you.
Quote:
Originally Posted by
Llama Juice
The ladder thought you were
coming onto it.
:caruso:
:lmao:
Re: Bad Maps for Bad Games
Quote:
Originally Posted by
Inferno
Proboy.
You wish you had that kind of skill :realsmug:
Actually I was there, sitting in a mongoose down in the trenches, using dev cam to tell Sever where people were going.
Re: Bad Maps for Bad Games
Quote:
Originally Posted by
Pooky
You wish you had that kind of skill :realsmug:
Actually I was there, sitting in a mongoose down in the trenches, using dev cam to tell Sever where people were going.
That's how a true wall hacker does it.