Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
n00b1n8R
Where was it stated that melee was a finisher? You've obviously never seen me play H1. I deliberately run at people to get into melee range. The addition of lunge helps that playstyle so I'm totally cool with it :downs:
Mid range weapons are ofcourse going to be useful at close range but I mustn't be playing the same game as you if you're saying the lunge in this game extends past 3-4 meters. Dying from melee is just as legitimate as dying from a sniper on the other side of the map.
So you are the type of player I mercilessly gunned down and blew up with grenades in Halo 1 for being a retard trying to get into melee range all of the time? There's a reason it's not a very efficient play style in the first game. It's evident in the way melee works in the first game that it was supposed to be a finisher. It doesn't do enough damage to bring down all of a player's health in a single blow, to say nothing of depleting shields. The fact that it lacked lunge meant you had to actually consider when it was appropriate to use it and when it wasn't. Appropriate situations are assassinations, weakening moves, and finishing moves. By itself, it's nearly worthless. Now all you have to do is get within 10 metres and smash "B". Yeah. That takes skill. It also makes it NOT fun for those who don't like the button-masher melee play style. Your type is not the only playstyle, hth. :v:
It isn't legitimate unless they were within 1.5 metres. You can't dash 4-5 metres in a blink of an eye and clobber me in real life, and since certain games (such as Halo) are supposed to be roughly analogous of reality, why should it work there? Bullshit. You want to play as a melee-type, then you can be crafty in your movements and actually put some effort into playing. As it is , you are basically spoon-fed your kills.
Re: Kinda shocked no one posted about this yet...
Don't give a crap about consoles, haven't even played Reach yet because I just don't care. Heck, I didn't even realize it was released until I saw a Facebook post from my friend saying he beat it.
PC or bust.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
POQPrince
IMHO: This is the worst part of every new fps!
I don't know about you guys, but I'm sick to death of every new FPS having overpowered melee attacks with massive lunge (looking at you, call of duty). It was a terrible idea to start with, and it's terrible now.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Pooky
I don't know about you guys, but I'm sick to death of every new FPS having overpowered melee attacks with massive lunge (looking at you, call of duty). It was a terrible idea to start with, and it's terrible now.
Call of Duty didn't really have 1 hit melee kills/knife kills until CoD 4. Well I noticed one hit kills in CoD 4 and above, anything below I remember having to melee 2 or 3 times with the but of your gun since CoD 1-3 did that.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Rook
It'd be interesting to see what it looks like but I honestly don't give two shits if it isn't on PC.
This.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Pooky
I don't know about you guys, but I'm sick to death of every new FPS having overpowered melee attacks with massive lunge (looking at you, call of duty). It was a terrible idea to start with, and it's terrible now.
Long range melee insta-kills are fucking retarded. I'm not denying this. (unless it's an entire weapon slot taken for it, aka - Energy Sword)
Quote:
Originally Posted by
Warsaw
So you are the type of player I mercilessly gunned down and blew up with grenades in Halo 1 for being a retard trying to get into melee range all of the time?
If you're suggesting I ran straight at people and didn't fire my gun on the way in, you just went full retard.
There's a reason it's not a very efficient play style in the first game. lol It's evident in the way melee works in the first game that it was supposed to be a finisher. It doesn't do enough damage to bring down all of a player's health in a single blow, to say nothing of depleting shields. Jump + Whack more or less drops shields and it's fun to do! The fact that it lacked lunge meant you had to actually consider when it was appropriate to use it and when it wasn't. Appropriate situations are assassinations, weakening moves, and finishing moves. Hence the focus on using it to finish people or better yet, make them backpedal into a delicious nade-friendly corner :q: By itself, it's nearly worthless. Now all you have to do is get within 10 metres and smash "B". Yeah. That takes skill. Halo isn't about skill silly! It also makes it NOT fun for those who don't like the button-masher melee play style. Your type is not the only playstyle, hth. :v: No but it's the one favoured by increased melee range so of course I'm going to have a positive subjective opinion about it :downs:
Lets say for sake of argument that I was instead a DMR whore (and in fact this is true for any open area I find myself in where there's no practical way to abuse melee). I'm going to 1- Believe having long range precision fire weapons (dohoho console controllers) is a good thing and 2 - Want to use this tactic in a setting which favours it over other styles. If you want it to work in all settings then apparently you're incapable of adapting and you must be some kind of baddy D:
It isn't legitimate unless they were within 1.5 metres. You can't dash 4-5 metres in a blink of an eye and clobber me in real life, and since certain games (such as Halo) are supposed to be roughly analogous of reality, why should it work there? Bullshit. I don't know about you but I'm not a brain washed augmented super soldier in a state of the art performance enhancing suit built 500 years in the future! You want to play as a melee-type, then you can be crafty in your movements and actually put some effort into playing. As it is , you are basically spoon-fed your kills.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
n00b1n8R
Long range melee insta-kills are fucking retarded. I'm not denying this. (unless it's an entire weapon slot taken for it, aka - Energy Sword)
That's just the point: Melee has become the weapon of choice for Halo 3+ on the consoles. It is one of the reasons that I hardly play Multiplayer on the Xbox 360 -- which is the main reason I bought the console to begin with. If you are playing a small map...melees sometimes account for half of all kills.
Melees should be in kiddy games like Super Smash Brothers...and NOT Halo, Call of Duty, Battlefield Bad Company, etc... Those who rely on them as a kill strategy are almost as annoying as this guy...
http://www.youtube.com/watch?v=6u3Ga2KV_TY
:hist101:
Re: Kinda shocked no one posted about this yet...
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
n00b1n8R
Long range melee insta-kills are fucking retarded. I'm not denying this. (unless it's an entire weapon slot taken for it, aka - Energy Sword)
A game doesn't have to be about skill to take skill. Why don't they just auto-lock my crosshairs onto every target and shoot for me while they are at it?
You missed the part about everyone else also being augmented super-soldiers wearing state of the art performance-enhancing suits built 500 years in the future. You also didn't put two and two together with everything else. If you are firing your gun while trying to close for a melee finish, that is not a melee play-style. That's using melee the way it was originally intended. Also, if you smack me with full shields in Halo 1, I still have at least 25% left, which means I still have a good chance to kill you. That means you just went full retard for trying to hit me when I had full shields up because now you are going to get a plasma to the face or a shotgun blast to the gut. Furthermore, they didn't give it a focus on being a finisher for all subsequent games, they took that focus away. It's so powerful now all you have to do is run up to anybody who doesn't have a 1-hit-kill weapon and smack him twice in rapid succession (because not only did they overpower melee, they also made the attacks very fast). That's not a finisher.
Not to sound conceited, but there is no one gun or playstyle I whore in Halo, because that is boring. I would say that I have a more objective view of the game because of that. When a game that stresses having options forces everyone to adopt the same play style to have any chance of winning, that means it's broken. Even close quarters maps force you to either be a melee whore or a DMR spammer. You want to roll with a plasma repeater, assault rifle, shotgun, sniper rifle, needler, concussion rifle, etc.? Fuck you, you can be dead!
That shit is why I don't play Reach online anymore. It's not fun. I can go on melee streaks, but I don't enjoy it. I want to have a reason to hear those beautiful gunshot sounds that they worked on.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Pooky
I don't know about you guys, but I'm sick to death of every new FPS having overpowered melee attacks with massive lunge (looking at you, call of duty). It was a terrible idea to start with, and it's terrible now.
agreed...and what with that dumb ass perk that lets you melee someone from 10 ft away...