They should just play Blow Me Away every time they need some music in Halo 4. To add variation, they can switch b/w the instrumental track and the album track.
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They should just play Blow Me Away every time they need some music in Halo 4. To add variation, they can switch b/w the instrumental track and the album track.
Jack Wall did a great job for Mass Effects music.
That's what happens when you extend an idea that was really only suppose to cover two games. The cow says, moooooooooooo!
Actually, it was only ever supposed to cover one game. Bungie has stated in interviews that they never intended to make two Halo games, let alone start a franchise.
I like the idea of a new trilogy I swear; but Halo 4 is a terrible name, seriously.
I'm curious how long it will take MC to get back to civilization in Halo 4. I can't picture 343i trying to make a Halo game without marines or warthogs or pelicans or needlers or grunts or all those other standard Halo things, especially when calling it Halo 4 instead of something like Halo: Spinoff.
Well, shit, H3:ODST didn't have Master Chief, Elites, the Flood, or even any Halos for that matter, but it's still a Halo # title.
Reach didn't have a Halo in it, except for the very end but that was just a tie in to Halo1 (fuck ":CE"). The only reason it continues to be used is because that's where it all started, that's what everyone knows it by, and they already have the game's site planted at halo.xbox.com.
Hell, Halo Wars didn't even have a goddamn ring in it, but they still called it Halo Wars.
They took an idea with no real contingentcy plan other than "here's this game we're making, oh fuck, we need a name for our game, what a shame, oh look a great dane, ok everyone, here's our ticket to fame!" *Combat Evolved*.
And ODST still had the UNSC, the Covies and a Spartan Laser...it wasn't like something out of the far left field in terms of the Halo universe where it's like "wat, dis iz knot Haloz".