Re: Weapon design and you: how to avoid sci-fi samery
Quote:
Originally Posted by
Pooky
As far as I can tell no one's saying that it is. Realistic is not necessarily the same thing as logical, practical, plausible or feasible.
Uh..what?
re·al·is·tic/ˌrēəˈlistik/
| Adjective: |
- Having or showing a sensible and practical idea of what can be achieved or expected: "jobs are scarce, so you've got to be realistic".
- Representing familiar things in a way that is accurate or true to life: "a realistic human drama".
|
|
Re: Weapon design and you: how to avoid sci-fi samery
Quote:
Originally Posted by
Bobblehob
Was the BFG9000 practical, plausible, logical, or feasible? No, but was it fucking awesome? Yes
What in god's name are you talking about? I don't see how that reference has any relevance to anything. The BFG wasn't making any attempt to avoid sci-fi samery, nor did it need to.
Quote:
Originally Posted by
=sw=warlord
Uh..what?
re·al·is·tic/ˌrēəˈlistik/
| Adjective: |
- Having or showing a sensible and practical idea of what can be achieved or expected: "jobs are scarce, so you've got to be realistic".
- Representing familiar things in a way that is accurate or true to life: "a realistic human drama".
|
|
necessarily [ˈnɛsɪsərɪlɪ ˌnɛsɪˈsɛrɪlɪ] adv
1. as an inevitable or natural consequence "girls do not necessarily like dolls"
2. as a certainty "he won't necessarily come"
Re: Weapon design and you: how to avoid sci-fi samery
Quote:
Originally Posted by
Pooky
What in god's name are you talking about? I don't see how that reference has any relevance to anything. The BFG wasn't making any attempt to avoid sci-fi samery, nor did it need to.
By that logic, the mass bitching about what 343 does is irrelevant.
Quote:
Originally Posted by
Pooky
necessarily [ˈnɛsɪsərɪlɪ ˌnɛsɪˈsɛrɪlɪ] adv
1. as an inevitable or natural consequence "girls do not necessarily like dolls"
2. as a certainty "he won't necessarily come"
Then what the hell are you talking about?
Re: Weapon design and you: how to avoid sci-fi samery
Quote:
Originally Posted by
TVTyrant
By that logic, the mass bitching about what 343 does is irrelevant.
Quote me on where I bitched about what 343 is doing? I don't think that was the topic of the thread either. It was "weapon design and you".
Quote:
Originally Posted by
TVTyrant
Then what the hell are you talking about?
A weapon doesn't have to be strictly based on something in the real world to have the slightest bit of sanity or logic in its design. The example of DOOM is an idiotic one because DOOM quite flagrantly makes no attempt to be sane or logical. Halo, for what it's worth, does.
Re: Weapon design and you: how to avoid sci-fi samery
shut up and drink beer
all of you
Re: Weapon design and you: how to avoid sci-fi samery
Quote:
Originally Posted by
Pooky
A weapon doesn't have to be strictly based on something in the real world to have the slightest bit of sanity or logic in its design. The example of DOOM is an idiotic one because DOOM quite flagrantly makes no attempt to be sane or logical. Halo, for what it's worth, does.
I agree. But for the most part it is very close, and there will always be those gun nuts like myself who love the mechanical aspect of the canon. Thats what attracted me to Halo, it was very close to reality compared to UT or Doom and whatnot.
Re: Weapon design and you: how to avoid sci-fi samery
Quote:
Originally Posted by
Pooky
What in god's name are you talking about? I don't see how that reference has any relevance to anything. The BFG wasn't making any attempt to avoid sci-fi samery, nor did it need to.
Sci-fi samery is so ridiculously subjective in the first place.
Re: Weapon design and you: how to avoid sci-fi samery
yet ut and doom were STILL FUCKING AMAZING
Reality and logic is overrated as shit. I want games that are fucking crazy
Re: Weapon design and you: how to avoid sci-fi samery
im finding that the only fun i get out of realism and logic is when game developers make an awesome game that just happens to be based in realism. its kind of a "hey thats pretty neat" kind of thing.
before they started milking it, i thought assassins creed was awesome for that reason. fun, well thought out, and beautiful game that also happens to be (somewhat) historically accurate and grounded in reality. i guess it makes it a little more believable. like "wow i feel like this could have actually happened".
sometimes its just the little things, too. like that blue highlight added to the assault rifle texture near the screen in halo 1 to make it seem like the screen was giving off light.
Re: Weapon design and you: how to avoid sci-fi samery
Little things really add up, I find. In RO, if you hit someone in an artery, blood would actually fountain out of it and piss all over any nearby surface. Even just normal wounds would drip blood. In RO2, all that happens when you shoot someone is a blurry red smudge appearing where they were hit and a really half-arsed reddish spray on whatever is directly behind them. It's really noticeable and feels like a step backwards.