Re: [Tutorial] Video - Create Halo 3-like Normal Maps
http://farm2.static.flickr.com/1102/...66bd58e1_o.jpg
I got the bumb on there but don't really know how to complie a map correctly. Everytime I run sapien a file error pops up. I have got a few crappy skymaps that have nothing in them to load but nothing complicate as what this is. Any help would be apreceated. ALSO IF MY IMAGES (MATERIALS) cannot be found would that make sapien not run.
Re: [Tutorial] Video - Create Halo 3-like Normal Maps
check debug.txt inside the halo custom edition folder and post the last few lines of it.
Re: [Tutorial] Video - Create Halo 3-like Normal Maps
07.04.07 07:04:01.948 ### WARNING effect 'effects\impact\explosion_large\satchel_charge\sat chel_charge_explosion' particle system is invalid
07.04.07 07:04:02.645 initialize_for_new_map: level [scenarios\multi\maxie\maxie]
07.04.07 07:04:06.900 failed to load structure bsp #0 (scenarios\multi\maxie\maxie)
07.04.07 07:04:07.025 (your disk may be full or you may be out of memory)
07.04.07 07:04:07.062 ### ERROR unable to load initial structure bsp (maybe scenario has none?)
07.04.07 07:04:07.147 ### ERROR: main_game_change_immediate() failed for 'scenarios\multi\maxie\maxie', and game cannot load.
07.04.07 07:04:07.448 ### ERROR: Main game failed to load. Recovery not possible. Returning to pregame.
Re: [Video Tutorial] Create Halo 3 like Normal Maps :).....
Quote:
Originally Posted by
madworkz
Yes, But Way to limited. Crow path is able to pull it off by adding dynamic lighting, as well using a heavy spec map on most of his texures. Thats why they all look glossy and wet.
Bumpmaping in halo2vista is Way Way diffrent. you would never pull off what im doing in ce.
I find it odd that you should mention that, since one of the hallmarks of the entire Church project has been the fight against the overuse of 'plastic/wet' looking specular highlights. If you've seen it in screenshots it's either been A) entirely intentional and relevant to the material or B) beta work that will be corrected for the final map.
Re: [Tutorial] Video - Create Halo 3-like Normal Maps
Hi, Crow =o
Also, in reply to the Sapien error, it seems that your scenario file has no BSP tag in it. Open it in Guerilla and add one at the bottom.
Re: [Tutorial] Video - Create Halo 3-like Normal Maps
lol i wonder how many people are gonna go out and buy mudbox and how many are gonna... you know... "buy" it
Re: [Tutorial] Video - Create Halo 3-like Normal Maps
is it supposed to take like 2 hrs. to bake a texture? its also making HUNDREDS of images... is that supposed to happen?
Re: [Tutorial] Video - Create Halo 3-like Normal Maps
Quote:
Originally Posted by
Dr Dmoney
Just for that am going to make a tutorial and stabb madworkz in the balls.
If I ever get internet back.
Re: [Tutorial] Video - Create Halo 3-like Normal Maps
Quote:
Originally Posted by
phase
Just for that am going to make a tutorial and stabb madworkz in the balls.
If I ever get internet back.
WTF What do you mean. Is it bad or what. Why are you so fucking angry.
Re: [Tutorial] Video - Create Halo 3-like Normal Maps
Quote:
Originally Posted by
[EJ] Bean
Any cheaper, non illeagal programs sculpting programs?
mudbox is like THE cheapest 3d-package available that isnt milkshape or somethign like that.