But yea -- don't worry... most of the textures are authored at 2048's for color and normal maps.
Actually most characters are 2x2048's for the normal and color maps (4 total + specular and such)
Printable View
I figured everything was at a moderately low resolution. (compared to the developer screen shots). But you don't really notice the difference until you walk right up to a surface and look at it to observe the large texels.
The only real minor complaint I have about the graphics is on how up close, all the surfaces look like greasy, glossy plastic coated surfaces. This isn't just ut3, but in bioshock and other unreal 3 engine games. I don't know if its just a engine limitation, but better detail shaders should be implimented to obscure out that horrible plastic gloss on rough surfaces such as bricks, wood and concrete. I'l get some screemshots in a moment of what I'm talking about.
This isn't a real complaint, just me unnecessarily nit picking at something I would work on fixing if I was an artist for UT3.
I sure wish I was ross and had complete immunity to flame baiting infractions. Also I agree about the greasy surfaces... At first I thought Shangri La was a rainy map when I saw the ground
took some pictures, from the demo i dont own ;), these are max settings, every texture looks extremely flat and im not very impressed, never said the visuals are bad, im just dissapointed in them, the screens look better then the actual game does, but as some people said apparently its actually hard set to medium so there you go.
notice the water looks pretty meh, and these wall textures, most textures int he game are like this but with a generic bumpmap slapped on like the ones jahrain has shown, but looks like they havent even bothered with any level of detail on these walls
and heres some links to beter examples of ut2k4 images then what was posted above
http://www.nvnews.net/previews/radeo..._4xaa_8xaf.png
http://www.unrealtechnology.com/screens/SkyExample.jpg
http://www.unrealtechnology.com/scre...pleteScene.jpg
http://www.unrealtechnology.com/scre...edLighting.jpg
http://img.photobucket.com/albums/v1...3crapwater.jpg
http://img.photobucket.com/albums/v1...ptextures2.jpg
http://img.photobucket.com/albums/v1...adtextures.jpg
http://img.photobucket.com/albums/v191/MoTi0n/ut31.jpg
All textures in the demo are low resolution to keep the demo under 1 gigabyte. Also in the Nvidia control panel you can force 16x AF and 16xQ AA.
^ exactly.
Though, I really don't know whats up with the detail bumps though.......those look fail.
No offense to anyone but they remind me of the unnecessary detail maps put on everything in the CMT mods.
Blame Masterz for that.