http://www.youtube.com/watch?v=-mJAEt6FusU
It's not exactly how I wanted it. In fact, it's probably not even close, but it brings the idea closer to reality.
It basically involves jitter functions in the self illumination map of the light texture shader, lens flare, and the scenery file for the dynamic light. The only problem is they...are random, because it jitters >< But it actually looks really good.