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Re: [MAP] HEADLONG PB2
I'm pretty sure the resemblance to FRain's animations is the fact that they both use the same model, although Kenny's shaders are far superior.
Personally, I thought the Brute Shot animations were fine. The Sniper Rifle needed a slight bit of work, but that's what PB3's are for, right?
(Also, DETENTION-DODGING IS CRUISE CONTROL FOR PERMABAN)
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Re: [MAP] HEADLONG PB2
And SO...
I think we need to see the map with the baked textures w/ the Surreal effect. Or just me, I want to see how it looks.
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Re: [MAP] HEADLONG PB2
Ignoring the failing grasp on sanity by a certain user for a moment, do you have an idea when Headlong will be updated?
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Re: [MAP] HEADLONG PB2
ATTENTION MEMBERS:
The recent tangent involving WaRReN has been moved to here. Please keep the discussion in this thread to THE MAP ONLY. :cop: