Re: [Gallery] flyinrooster
Textures are really lacking, and the grime collected around the corners of things is way too diffuse and looks like a repeated photoshop brush pattern.
The handles texture is very bland, and looks too spong filtery.
All in all it's a great start, but you really need to do some painting with it.
Re: [Gallery] flyinrooster
Put the detail where it's correct. For example, the head the thing with the red screw). Try to take back a few of those scratches. Wouldn't there be more contact with that screw than what is behind it? And maybe some more grime to it, but I don't like what you have going around the screw and the head. Too blah, and unrealistic, imo.
It still looks good yet, though.
Re: [Gallery] flyinrooster
It doesn't need more grime. You people need to realize not everything looks good with grime, and that's becoming really annoying. Adding grime to it shows that the handler wasn't careful about using it so he let it slip fall and get beaten up, sure it looks cool but in reality would you rather have a grimed up gun in your hands that you don't know where it's been or a brand new clean looking gun?
Also, it looks perfect the way it is rooster.
Re: [Gallery] flyinrooster
Silentwind, don't fucking say that.
"hurr it looks perfect just the way it is" hurrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
NO.
you are EVIL if you say that.
It DOES need work, and SERIOUS work at that.
http://img177.imageshack.us/img177/3...tol2av3of8.jpg
It's half done in my opinion.
Re: [Gallery] flyinrooster
Why do you always need so much grime, please tell me.
Re: [Gallery] flyinrooster
I didn't even use sponge filter on the grip. <_<
There are scuffs on the top, but you edited the image of the cleaner version, and the render isn't using anything other than default max lighting. The top probably could use more scratches, though. The diffuse "grime" is actually a shitty attempt at baked AO. For some reason it got really diffuse and far out, and I'm wondering if I should keep the baked AO in or not. One problem I have though is that, if a gun is too grimey, I doubt it is in working condition. I'm not as ready as you are to add grime every where. Maybe some wear-and-tear, but grime is getting a little too far. Guns need to be kept clean if you expect them to operate.
And to be honest, I don't see much difference between my handle and Bungie's, other than mine looking browner and less pale. I could probably add a little more wear on the sides and make it more pale, but I don't see how it looks like sand paper. Could you suggest how I fix it? I used mostly brushes to get the material.
Oh wait, just looked at the ref. I could change the bump map some, because mine is inaccurate as shit, but not material-wise. Just in those indents.
And just for you hunter:

That's the normal I used, jpg'd. As you can see those "little circle bubbles" are in the normal map already, but thanks for your concern.
Re: [Gallery] flyinrooster
Oh yeah. Could you make them pop out more? I think it would look better.
Re: [Gallery] flyinrooster
Why would you need them to pop out more? He said it was just a default max render with nothing special done.
Re: [Gallery] flyinrooster
Whatever, I'm working on the diffuse now, I'll see if popping them out looks alright, but I doubt it really will. I'm going to try some new stuff.
Re: [Gallery] flyinrooster