This is awesome, you are awesome.
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This is awesome, you are awesome.
^This.
I have not felt as much glee relating to CE in a very, very long time. Make this happen. I implore you. :puppydog eyes:
When he's striking it with his thumb to light the burner, it looks as if only the lower thumb bone is moving (rather, rotating) and the rest of the thumb is static. Makes the skin look a bit funky when he's doing this (at the root of the thumb) since it's moving so much.
http://img26.imageshack.us/img26/252/raygun.gif
cred to treyarch for the raygun model and textures.
Something doesn't feel/look right when he puts back the batteries in the gun and the finger movement with it. Also why is your image of the animation really slow?
Other then that sweet.
The hand seems to not care at all about the (what I would guess is the) sight on the gun, because it goes through it a couple times.
i made certain that it always passes between the index and middle finger.
I'm not talking about the mini radio tower looking thing, I'm taking about the fin. The index finger goes through it a little.
also it has a badass duct tape texture
or for lighting up a joint.
These look really nice!
http://img220.imageshack.us/img220/461/wwfire.gif
cred to treyarch for models/textures
Oh you. Something about the cubemaps on the glass looks out of place. The effects looks cool, need to be abit brighter and more light I guess. I am also sure your gonna find a way to make the lights go on and off on the side when shot.
Cool.
E: Shouldn't the back side of the glass be transparent? If it is it could be the angle then.
Badass. Hopefully this will actually get finished unlike other zteam projects...
Is that Halo? it doesn't look like Halo. That gun looks too good to be in halo.
reaper, that wasn't a 404 before. problem may have been on your end, or i guess for whatever reason the file was deleted. vOv
I saw the image before. It was a gif of that same rifle thing that he showed in the previous post, only this time it was showcasing the particles
yeah, showed a firing animation and him strafing to the right while firing.
http://img34.imageshack.us/img34/9477/glfirerel.gif
i like the vert grip configuration more
Not to fond of the transition from the re-grabbing to the origins. Other than that, not bad..
... Why do we see modifications for Halo, but none of them ever release?
They're still Awesome!
looks like the fingers clip the sights during the insert.
That was fast. Vert grip looks cool.
yeah, but think about it: you're ingame and you're reloading the gun. unless you're specifically looking for it, you're not going to notice. accommodating for what is already hardly noticeable may even bring down the animation's quality. in the end, it's better to leave it as-is.
Guys, I gave a valid bit of criticism. It is for cad to do with as he wants. If he doesn't want to take it, he doesn't have to. Why does this have to trail on for 5 posts?
http://img256.imageshack.us/img256/3842/knife.gif
animated projectiles
cool shit
Looks cool and all, but I'm more interested in the plasma pistol. It looks fantastic.
it's obviously ripped from reach
I don't doubt it.
Pretty cool. Too bad Halo doesn't support Anti-Aliasing.
Oh thats purrrdy.
need that for the pit to look prettier
Seems a bit weird where the fire starts a few feet from the barrel (unless that's the "realistic" way).
In my opinion it would look, maybe even feel, better if the fire started at a much closer distance.
Yeah, same as what ODX said.
napalm =/= flamethrower
Flamethrower catches gas on fire, hence the distance between barrel and flame. Napalm is like...liquid fucking fire. Spewing out of the hose.
Beautiful.
Love the brute shot particle effects.
I love the neddler and the fire nade.
I'm surprised you are all still beating up HCE. I suppose however putting the assets in Halo instead of, say, Unreal, it keeps MS and Bungie off your backs.
I think the plasma rifle looks pretty bland, needs more contrast.
Okay, it's taken me forever to catch up with the new stuff, but here I go:
-Grenade Launcher animations and model are an excellent conversion! Idk if you animated the grenade launcher yourself, but you could have easily fooled me into thinking it was converted if it isn't.
-The Flamethrower, I think, needs more of something near the "barrel" (whatever you call it) when you fire it because it looks like there's a gap between the flamethrower's barrel and the flame itself. Other than that, freaking nice work.
-The Needler is incredible. I mean, it's probably the most amazing one I've seen in CE. Ever.
-Great conversion with the plasma pistol. It's also probably the best I've seen in CE (until the charging, which I'm very picky about [personal taste]).
-The PR looks great, but I think it needs more juiciness to the color. It looks very much like Halo2's, but I think it needs more contrast like ICEE said.
-Splazer is awesome. Cleanest one I've seen so far.
-Everything about Brute Shot is amazing. Keep it up!
-The Fuel Rod Cannon is also incredible. If I could pick anything out of the entire group for a release, it'd be this (we need better FRCs out there that look this good).
-I really don't like the particle effects of the Firenade. It's probably just CE being crappy with it, but I think it looks too bland and pixelish for a goo firenade (never seen a really good one in CE, the Flamethrower's effects were the best I've seen tbh).
Overall this stuff is amazing. Please keep it up.
AFAIK, all actual content (sounds, anims, etc) is extracted from the newer engines then fixed up so they can be imported into CE. But, that leaves CAD having to setup the shaders, effect, damage_effect, weapon, etc tags which is a bigger chore since we don't know how those tags are structured in the new engines and thus can't base some of the tag data off of their values.
Ah yes, I did that with a shock rifle a while back.
Collision + health + death effect = awesome.
Nice sniping skills.
Everything looks great, except for the plasma rifles, which as stated above, looks a bit bland. Really loving the needler effects.
gosh cad that is just great
Why do you do all this stuff if you never ever plan to release it?
Modding for me is 2 part satisfaction. Building and designing something is 1 part and releasing something and knowing other people enjoyed it as well is the second part.
It will, in the pit; peng just needs to finish up his part
Well, it's his Gallery thread which pretty much also serves as a more in-depth critique thread. If CAD is ever to be hired (ever thought about who you'd maybe work for?) then he's going in with a much better idea of his arts than if he weren't to post them.
Plus he's just showing us some of the neat things Halo can do.
ok, enough of that. get back on topic.
Very nice stuff. Only thing I don't like is the way the flamethrower goes up at the end. It needs to sort of dissipate and spread out as it moves up at the end, instead of all moving up in one perfect stream. That's just my opinion though, Idk if you're trying to copy the real thing or what, I just think it would look better that way.
yo, the link to that badass assault rifle on page two down. does anyone have it to reupload?
Sniping rockets would be hard online as you'd need to lead the shots. Otherwise I think that's very cool (like Mookz' shock rifle was too).
I can texture that assault rifle you have :iamafag:
The best.
That's fucking awesome!
That looks fantastic.
CAD is the #1 Halo Modding Guru
You fucker you killed it :[
Plan to make an enter/exit animation that actually fits?
Yeah, sooner or later.
after you make my damn lifts so i can finish my map >: (
ohh wow seriously you are the best at modding ce.
That is a really cool way to use the A-Out functions. If the warthog didn't already have 4 functions that would look cool on the barrels of the chaingun.
why, I wonder, did bungie implement that feature for the spiker instead of the guns that overheat as part of gameplay
They didn't?
It really did that in Halo 3? Fuck I didn't notice.
No, it does it for Reach's Spiker.
Hey CAD, what ever happened to zombies?
I like the red flashing in the top right corner of the HUD to indicate that you're almost out of rounds.
That was great. Probably one of the best things I've seen in CE for weapons in a while. It's especially awesome because it's the Spiker.
that effect would be pretty badass on a warthog chaingun though. if it actually does have all 4 function blocks taken, what could you replace? the headlights maybe?
excuse the horrific video thumbnail
Looks good :) I want to model that weapon, looks interesting.