I wonder if there is a reason we haven't seen 4 (the LT's a no brainer) of the 6 Spartan's faces...maybe Jorge, Emile and whats-his-face (heh) will be the characters used when playing co-op
Or not. Time will tell
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I wonder if there is a reason we haven't seen 4 (the LT's a no brainer) of the 6 Spartan's faces...maybe Jorge, Emile and whats-his-face (heh) will be the characters used when playing co-op
Or not. Time will tell
4 nades weren't too bad in small maps if there weren't too many players. Once you get more than 3v3 in those maps I just want to choke people.
Also I think hitscan is the way to go. Leading is bullshit. Well placed shots with the DMR's single-shot hitscan are going to be extremely satisfying.
Hope we get to see the next iteration of firefight. I'm sure Bungie will want this last Halo to have it too after how popular it turned out to be (and even then it was a rather simple game mode, so much to expand on). Plus with the new AI models...mmmmmm, firefight.
After skimming over every other page... after page 50 or so, I can say that I really dig the new style/reversion... The game is going to be more fun to me if they manage to bring back that feel of hopelessness that the first Halo game had. The only style I can say that I don't really like for sure is that of the Grunts.
The shape on the pack just sucks... but that horse was probably beaten to death already.
yeah, why does EVERY other class have variants of the armor itself except the grunt?
Now it does :iamafag:
LOL I thought it looked like a movie transformer too! It's like they've michaelbayfied the characters. But in a good way.
that looks fucking stupid
That looks fucking awesome!
I like it...
I'm with rooster on this one. It looks stupid.
I like the teal.
Seriously, I always liked the big ornate elite helmets. It seems fitting for their culture.
Megatron in my Halo? Awesome.
Now only if the elite could turn into a tank or jet
Ok, joke is losing it's momentum a day later.
sry im kinda of slow with such things
its a pattern around here.
http://www.forumsforjustice.org/foru..._DeadHorse.gif
I notice there has been little to no mention of brutes, hunters or drones.
I seriously hope the hunters are still in as their possibly the only covenant enemy that's made me think "shit gotta get away now" on legendary on all 3 games.
Hunters should be a no brainer
Drones...I got a feeling won't be there...maybe. Fucking buggers.
Brutes have been confirmed (IIRC) as to not be in this fight. Which makes me wonder...will we still have gravity hammers and Grifball :saddowns:?
I don't think they confirmed or denied Brutes. I'd rather fight elites than brutes on the infantry scale, but I still like defeating the hammer chieftains more than I did zealots, but that might change.
^This. I liked Halo 2, where there were both. I felt it mixed up the combat- they do have different types and classes of enemies, but elites/brutes are always the primary enemy, and having to take into account what type of leadership a certain encounter has adds, in my mind, a nice level of depth to the strategy.
Considering that ODST took place before the prothet of truth even went looking for the portal please explain to be how a entire city if not country infested with elites suddenly had only 4 dead elites and with brutes in charge of everything.
The ship that jumped was the same one shown in halo 2.
Also, i would consider the elites more trust worthy, the prothets didn't even have a decent reason to demote the elites untill regret died.
Oh right. I forgot there were Elites in the Halo 2 New Mombasa levels. :downs: The politics themselves are a little hazy- I have a feeling Truth had been meaning to get rid of the Elites for a while, but we have no way to be sure. So yeah- you definitely have a point, but I accept the way Bungie made ODST.
Well the Hunters didn't have a clash with another major covie subgroup, so that's why I say they should be a no brainer
'cause they have no brains :downs:
o and dont forget that in halo 2 a few hunters helped the elites and went up against the brutes, jackals, and grunts
That's beside the point though... the point is that they're a core part of Halo's enemy set and, unlike the Elites, don't seem to have much of a shoe-in replacement (Brutes), except the "Drinol" that were cut from H2 - but I don't see Bungie pulling a new never-before-seen enemy out of their ass for the sole purpose of replacing Hunters.
I think I'd like to see elites and brutes working together (like how CMT did it). For me, it's no question which enemy is harder to kill. Its just so easy to get around behind a brute and take him out. The elites in halo 3 (when betrayed) were really difficult to kill, and in halo 2 their one hit kill melee made them lethal up close, wheras brutes could easily be tricked into flinging themselves off cliffs. I think it would be best to have elites be more common, and brutes show up every now and then operating artillery, or manning a turret or fuel rod cannon. Gravity hammer brutes are pointlessly easy, all you have to do is jump, spin 180 degrees, press the B button and the lunge takes care of the rest. Sword elites should remain the "ohshitihavetofightthisguy" enemy, and should be buffed so that you cant stick them.
Bullshit.
The Hunters with the separatists are the ones who stayed, whereas the ones with the Loyalists are the traitors, and only chose to side with the Brutes and Prophets out of fear for their homeworld. With the fall of the Covenant, the all of the Hunters would without a doubt realign with the Elites.
Again, know your lore.
Bungie made the canon, therefore, anything Bungie does in the story is canon.
I dont see how people think it can break canon.
Bungie is not an author. The company is not a single entity, and did not personally write anything. Writers were hired to develop the canon, and other writers subsequently payed little regard to the established canon and altered it to the point of discrepancy.
It's all fine and good to say "it's theirs, they can do what they want with it", but by adopting that opinion, you must also recognize and submit to the fact that the story is poorly managed, and poorly written.
So, unless there's any other concise, double-sided view on the matter, I think that should put to rest the argument of "Bungie can do what they want".
Quote:
bungie makes canon they cant break canon
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then canon is badly written
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but its bungie they can do whatever they want
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but then the canon is bad
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but how can it be bad, its their choice
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but bungie is going against what they already did
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but bungie makes canon they cant break canon
round and round the discussion goes
when will it stop? nobody knows!!
Next person(s) to bitch about canon gets be quietted. This thread has had enough pro/anti canon wars. The game is coming; deal with it.
Oh snap, I didn't realize that argument was already made since they were still whining about broken canon. My bad.
I personally thought, that even though they tried to make the brutes not-damage sponges. they still are damage sponges.
oh good. elites are back. thanks bungie for doing something that you should have fucking done in ODST.
brutes suck. they were a cool idea in halo 2, albeit damage sponges, but once they got shields in halo 3 they became damage sponges with obnoxious recharging shields. i want to see elites with their shields hanging back, grunts charging forward, and brutes being their damage sponge selves. this energy armor on brutes is bullshit. theyre trying to make brutes into the new elite and its just not working.
i played halo 1 and 2's campaign through many times. it never got old. how many times have i played halo 3 or odst through? 2. brutes gtfo
oh and fix the fucking jackal snipers. i had a human sniper rifle in odst, and i shot a jackal sniper in the head 3 times. i hit the little helmet thing all 3 times. it didnt kill him. that kind of this is not good.
i found that after Halo 2 the flood were boring because in H3 they didnt live up to there name IMO
after halo 2 you could rip them to pieces with your bare hands and it really just wasn't the same experience. People bitch about halo1 and 2 flood because they were ssssoooooOOOoo much harder, but the only real difference was that melee didnt 1hitkill them.
why are you guys all saying "after halo 2"?
They weren't in Halo ODST and the only other halo game after 2 was 3. Just say "they sucked in Halo 3"
yea and what made them suck even worse, in halo3, you could also one shot kill them which meant that on legendary i would have half of the group dead with just a few BR burst and a grenade before they got to me (my point is they just wernt much of a challenge to me just a bunch of dumb zombies you think would be smarter when they had the Gravemind)
Agreed about the flood. The only flood forms that really lived up to their name were the pure forms (besides the stalkers) and the Elite Combat Forms. There was also a great lack of Carrier Forms. In fact, I can barely recall even having seen them in Halo 3.
Well damn.
yeah they were supposed to be anti-vehicular or used by the covenant to smash stuff...probably an early idea for hunters or whatnot. but it would be nice to see how they handled combat
offtopic:
jsut learned brutes were originally to have metal shields in halo 3...who knew?
The Drinol kind of sounds like the Thrasher from Halo Wars. That huge beast that would run around ramming its head against vehicles and buildings.
Not to take this out of context, but doesn't that explain the Assault Rifle discrepancy? Both branches don't necessarily issue the same weapons all the time. For example, in Vietnam the US Marines hung onto the M14 for quite a while longer than the army did. Perhaps the Navy weapons are the same but of a different model? I'd imagine that the army would have slightly different specifications than the navy.
I want the Flood Juggernaut.
No, the one that you fought in Halo 3: ODST.
:downs:
The halo 2 Juggernaut (though interesting to face) would be about imposible to beat on legendary what the information below says
Halopedia-The Juggernaut has two extremely large tentacles that can kill the player with only one hit. Some have spikes on their tentacles. They also can jump much higher and further than the regular Combat Forms can. "Modders" and Halo 2 Vista users can fight against the Juggernaut on the level High Charity, by switching them to spawn in place of another character's existing spawn point.
They often jump extremely high in the air at the player when noticed, sometimes landing on players, instantly killing them. The Juggernaut will also sometimes forget the player is there, and just stand still for a few moments. It is not advised that you find cover, as the Juggernaut will usually hit it out of the way, sending the object an extreme distance. One of the best tactics is to run to the Pelican and get inside of it, since the Juggernauts are too tall to follow you in, and will hover around the open door until you come out.
The Juggernaut appears to be very tough, resisting almost anything and making its death even harder to achieve, possibly making it go berserk. Hopefully, if you have picked up the Shotgun and/or Rocket Launcher you can make things easier. If not, you will have to rely on sticking them and whatever weapons you have.
The Juggernauts have a defensive position; stooping and moving their whip-like appendages in front of their body in an X formation. It is unknown why such a powerful creature needs such a stance. It could possibly be to counter the sword or merely for looks. It may also be a form of a 'taunt' to lure players in. Note, that it looks like the defensive position of Hunters, although it is confirmed that the Juggernauts are not transformed from Hunters, as Hunters are immune to the Flood due to lacking a single central nervous system.
When running low on health, some occurrences have happened where the Juggernaut goes berserk by waving its tentacles around wildly, then striking at the player with more speed.- Halopedia
though interesting it would be just to hard to kill + there was never any Flood activity reported on Reach so its logical that the flood wont be in the game
Sry about the long worthless post (just trying to get my point across)
I've fought the juggernaut, and.... damn its difficult to kill on legendary, I've killed two, one after the other though.
The Juggernaut is the baddest mother fucker in the world.
http://www.pollsb.com/photos/o/113538-juggernaut.jpg
Um
The entire article is fucking horseshit
I took a original, non-modded 07a_highcharity (Gravemind) map, switched the elite shielded ai with the juggernauts (again, Gravemind, switching what AI spawns and what not) and even on legendary, their attacks do minuscule damage. I got 1 shield point deducted when they hit me. Did I forget to mention they hardly hit you at all, they miss most of the time.
Everything else (their "x-block defense", the enrage mode, and no death animations) are correct through.
http://www.bungie.net/News/content.a...=HaloReach_X10
Quote:
Though Microsoft’s X10 Expo isn’t open to the general public, we’re well aware that you don’t want to go without your own San Francisco treats. To facilitate a sense of camaraderie amongst the community, we thought it would be cool to let you get a look at some of the assets we’re putting on display this afternoon. While we’re not ready to lift the veil on our latest Halo: Reach ViDoc just yet, you should be on the lookout for it very, very soon. What we can show off is the latest and greatest Visual ID (aka the box art), a beautiful piece of concept art from the multiplayer map Powerhouse, and some brand new Halo: Reach screenshots.
Oh, and the Halo: Reach Xbox LIVE Multiplayer Beta hits on May 3rd, 2010. You can get your own invitation by picking up a copy of Halo 3: ODST. See you on the battlefield.
Boots in the Mud
http://www.bungie.net/images/News/In...evironment.jpgSecret Identity
Rain Soaked
http://www.bungie.net/images/News/In..._3rdperson.jpg
Fair Fight
http://www.bungie.net/images/News/In..._1stperson.jpg
Closing In
Even before the very first moment that Halo: Reach was revealed to the public at E3 2009, our Visual Design team has been slugging it out in the trenches, hard at work alongside Marcus and the rest of the Halo: Reach team to craft the key visual imagery that will ultimately be used to capture the spirit of Halo: Reach in one broad, but emotionally charged stroke. Below you’ll find the culmination of their work. What began as a simple, but evocative image of the planet Reach, silhouettes of Noble Team, and Covenant carriers looming overhead, has evolved into something more emblematic of the final product. With fire and lightning bolts in the sky.
http://www.bungie.net/images/News/In..._1920x1080.jpgPowerhouse
Click to Huge-inate
http://www.bungie.net/images/News/In..._1920x1080.jpg
Click to Gigantify
http://www.bungie.net/images/Games/R...Art_Iphone.jpg
Right Click, Save As Portable
“Utility and economy spurred industry amidst these isolated and unforgiving badlands, but like all infrastructure facilities on Reach, this hydroelectric site is under the purview of the UNSC war machine. All threats to the continued, predictable operation of humanity's final line of defense must be met with swift and decisive force.”
Right about now, those fortunate enough to be inside the walls at X10 should be getting a flythrough of Powerhouse courtesy of Marcus and Brian. Look for reports from the field coming soon.
You can find all the assets in this article along with the previously deployed Halo: Reach goodies in our official multimedia project page. More on the way. Stay tuned.
Still not quite buying the look of the AR. Looks too awkward imo.
Think of it this way, the display is an attachment, rather than built in.
Woah. First of all, good looking rain- yay. Second, that wallpaper is beautiful. I like a lot of what I see in those images. Some stuff, like the background hills in "Closing In", look a little dull, but as before I'll give it the benefit of the doubt since these are still early assets. The assault rifle looks pretty damned recognizable in first person view.
Yeah i liked the announcements today, great pictures and awesome to find out that the beta is on May 3rd.
New ViDoc tomorrow!
That lightning bolt in the bottom corner, sprint?
That's the recharge meter I believe. If you're carrying an armor ability another icon would appear above the radar.
goatdamn, May 3rd? I was hoping for May 19th :ugh:
I'm happy it's earlier- it'll be during school, which means I can play with my friends. I don't have good internet back home.
The middle grunt in the picture fair fight on page 68 has what appears to be a gravity hammer on his back?
Apparently, every multiplayer map in Halo Reach is pulled directly from the campaign (confirmed by both IGN and Gamespot) which would seem to make remakes pretty unlikely. Those of you hoping to see Blood Gulch, Hang 'em High, Headlong, etc. in Bungie's final Halo game might end up disappointed this fall.
Doesn't mean we wont see remakes. What if you run into a familiar box canyon?
and that grunt/hammer thing..
its a jackal behind him, no hammer.
But many of Halo's traditional maps don't follow any kind of reasonable campaign structure, which makes many of them unlikely (again, not definitely) to make an appearance.
Honestly, it seems very akin to how Infinity Ward approached Modern Warfare 2's multiplayer maps. Not sure if it was just bad wording on the interviewer's part, but here's what Gamespot said:
Quote:
Lehto explained that all of the multiplayer maps are taken directly from the single-player campaign, but in the case of Power House, the multiplayer version takes place during the daytime whereas the single-player incarnation is a nighttime affair.
Liking the new screenies and the box art. Looks like it will be a solid, fun game to play.
Just move that crosshair up a few centimetres...:gonk:.
I'm disturbed at the way they're taking the multiplayer maps. I want straight up multiplayer designed maps, not ones ripped from campaign. That just seems a bit lazy to me. Besides, depending on the level depends on how well the map is.
In modern shitfest 2, the map Estate is a HORRIBLE mulitplayer map in two respects. 1, a sniper can camp the back field with amazing proficiency (I.E. I had a game of 25-4 while sniping with my WA2000). 2 everyone rushes for the goddamn house. They tried to put cover in the map, but the way the stupid elevation is it's damn near suicide to run out in the open if someone has the house or the field. Horrible gameplay imo. :/
Of course I could just be bitching out my ass. When I first got Modern Warfare 2 I thought it was fun despite my previous feelings and intentions...over time I began to realize it was a horrible shitfest because no one knows how to play. People don't play to play, they play to win and will do anything to win. (I.E. Noobtube the entire enemy team from the start on Hardcore SD, If you're reading this, and you do this, go kill yourself.)
Maybe the MP map quote was just meant for the Beta? I don't see how they wouldn't let the designers make "reincarnations" of certain past maps for Reach, unless they're saving them for DLC...
I hope DLC isn't just ALL reincarnations if that is the case.
Grenade launcher FTW, brute shot sucks.
youtubified
Some of the white board shots show stickies with brutes (ie, brute captains) on them...wonder just how much the brute's part will be played this time? Obviously the elites are the new old-guys in town, but that doesn't mean we can't see packs of brutes in certain hot spots
EDIT: In the vidoc they show models of brutes (one holding a brute hammer), so yeah, brutes are still in this new Hay-lo
I'm loving the animations. Looks like the game is coming together nicely.