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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
That's what everyone wants and I want it too so, no more talking shit just talking about this topic.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Offtopic: The irony in everyones post on this page is ridiculous. Believe it or not, posting things like "please everyone get on topic" is also an off topic post. Refrain from even responding to this...no joke.
On topic: L33t I've reached a problem in the "top secret" project that I've been working on. Every programmer I've asked so far has said all my research is all very complex. I've asked TheGhost to help out and he was interested to see the tutorial i wrote up on how to obtain the "top secret" data manually. Though I haven't heard a response from him since i sent the tutorial so im hoping for the best at this point.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Ah, ok.
Good and bad news i guess.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
It maybe an idea to start a new topic. Maybe something like *ZTEAM MAPS NEWS AND DISCUSSION* Just to clear out the crap.
Also I have played many Halo 2 maps on Halo CE and none have come to be high class as much as yours. I can see you guys have put alot of effort in to these maps to get them as close to Halo 2 as possible. And I appreciate the personal time and effort.
Thank You ZTEAM
=EP_Geez=OW
Owner of =EP= Gamers
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Im only downloading these because i lost those rj45 cables for xbc. But i can say that theyre really top notch.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
I have compared the two and it is very alike. The only MAJOR things missing (which cannot be avoided) are dual-wielding, and boarding. Of course, Kenney's script can come in handy there... sort of. I never got a chance to say this so I'll say it now: Thank You ZTeam from the bottom of my heart for all your effort and great map skills.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Ralex123
I have compared the two and it is very alike. The only MAJOR things missing (which cannot be avoided) are dual-wielding, and boarding. Of course, Kenney's script can come in handy there... sort of. I never got a chance to say this so I'll say it now: Thank You ZTeam from the bottom of my heart for all your effort and great map skills.
kenny's script doesnt sync online. but z team might use it in sp, where if you melee or switch weps it will drop the sec wep.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
ShadowCloud
Good courage man.
Ty. Yeah, in SP they could, it would be great. They could make some more combos with the weapons, such as plasma rifle and magnum, and fit it in, giving us more dual-wielding combos. If they could do that, that would rule. Right now, Kenney is making his Headlong_v2 with the dual wielding and improved H2 weapons, etc. I think he is doing great from what I have seen. Keep up the good work ZTeam and Kenney.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Choking Victim
On topic: L33t I've reached a problem in the "top secret" project that I've been working on. Every programmer I've asked so far has said all my research is all very complex. I've asked TheGhost to help out and he was interested to see the tutorial i wrote up on how to obtain the "top secret" data manually. Though I haven't heard a response from him since i sent the tutorial so im hoping for the best at this point.
Will we see any progress of this top secret project the public releases at all? or is this a Single-Player only project?
Quote:
Right now, Kenney is making his Headlong_v2 with the dual wielding and improved H2 weapons, etc. I think he is doing great from what I have seen
I don't know, I was actually dissapointed with the progress he made with the script..and Headlong seems like a novelty map now...it's lagtastic (sorry Kenney, just giving my opinion...)
and with that thing ZTeam did with the platform on Midship, I think they SHOULD, SHOULD, SHOULD do a Headlong. >.>
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
though, it may influence future mp maps. ;)
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
for coag why not use the cmt's grav lift? when little lag it syncs and works great.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Darkness
for coag why not use the cmt's grav lift? when little lag it syncs and works great.
I have never seen CMT's Grav lifts before, where'd you see this:confused2:
and I think their Grav lift is fine...the only problem I had with it is when we can't see ourselves, what if someone is camping...er..protecting the flag rocket us or snap our backbones while the camera is still down there? timing for the camera being there has lower a tad bit more if that's gonna work out...
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
its there coagulation grav lift. Also, who thinks the smg is too shiny?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
I have no idea... The BR's number of shots left is too shiny at times.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
don't take out teh shiny
I like teh shiny :(
NOTHING is EVER TOO SHINY
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Daax
lmao.
Thank you ever so much for that wonderful contribution to the topic, Daax!
Grav lifts hardly ever sync, I wouldn't count on really old ones to some how magically sync when they hardly can now. I think the SMG needs a little work, not much however... like previously stated, make it more Halo 2 like (I'm just not seeing that out of it atm).
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
i updated the shader for it awhile ago and posted pics in a different topic, so idk if many of you saw it. Anyway here it is for anyone who hasn't seen it yet.
http://img2.putfile.com/main/6/15913454258.jpg
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
That looks better than the last, :D
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
yes, it does look better than before. But may I ask what map is that, it looks like some map that i dled befor but it looks way better.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
O_O? edit screenshot?? :S ! I confussed XD
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
well ctrlaltdestroy it turns out you are speaking giberaish. Did your mom drop you on your head again lol jk. well thanks for explaining it ( i think ) ^
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Looks good, better then the last one rep+.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Hows the sword shaders coming? Btw smg looks much better
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
lazer_kittie504
yes, it does look better than before. But may I ask what map is that, it looks like some map that i dled befor but it looks way better.
Tutorial.map....
and a_hobo.exe is Kornie's version of Sapien.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
ooooh, i see now thanks for explaining his explanasion
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
lol I found a small glitch! yays if you melee in the middle on the br fire, it fires 1 or 2 rounds only.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
You can do that in H2 also; I don't think we can prevent it.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Oh heh. btw whats the progress on glitch fixes?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
lazer_kittie504
yes, it does look better than before. But may I ask what map is that, it looks like some map that i dled befor but it looks way better.
it's just a test map, most likely.
Are you guys going to keep the plasma pistol the way it is? or are you going to make it H2 aswell? (it wouldn't be a H2 Team without everything looking like Halo 2, right?)
EDIT: nevermind about the brute shot. I was thinking of another brute shot. It's perfectly fine.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
AAA
it's just a test map, most likely.
Are you guys going to keep the plasma pistol the way it is? or are you going to make it H2 aswell? (it wouldn't be a H2 Team without everything looking like Halo 2, right?)
EDIT: and the Brute shot: When reloading, the shells or whatever, don't look like they're dangling and then sliding in the gun, it looks like it's just a stick of shells that are being slid in there....just a minor thing I noticed wasn't like the H2 reload animations of the brute shot, It had been bothering me for a while and I just thought I mine aswell come out and say it.
I agree with the pp. but dont complain about the animations I did it earlier and Choking got on my case.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
I don't even see why this thread is still alive with all of this off-topic crap all over it.
I completly agree.
Not to push any buttons but I've pretty much given up on Z-Teams, let alone Halo: CE.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
SMG looks better now. Good job.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Zemious
I completly agree.
Not to push any buttons but I've pretty much given up on Z-Teams, let alone Halo: CE.
So pretty much you just killed the clan until we all get h2v.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Darkness
So pretty much you just killed the clan until we all get h2v.
What part of the H2 stuff did Zemious do?... No offence, whatever it is. I love it...cause, I love all of it.
How are the Public Betas coming?
What maps are you For Sure going to show in this next release?
Are you guys going to skip the idea of even making another map such as Headlong?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
AAA
What part of the H2 stuff did Zemious do?... No offence, whatever it is. I love it...cause, I love all of it.
How are the Public Betas coming?
What maps are you For Sure going to show in this next release?
Are you guys going to skip the idea of even making another map such as Headlong?
uhh Zemious isn't on zteam. Read the first post:
Quote:
Originally Posted by CtrlAltDestroy
Zteam is:
CtrlAltDestroy
Choking Victim
ShadowSpartan
what gave you that idea?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Choking Victim
uhh Zemious isn't on zteam. Read the first post:
what gave you that idea?
well, when he said he gave up on it and then Darkness came in with his post about screwing ZTeam over...it kinda got me confused. =/ but, anyway...I hope ZTeam gets to reading my Questions...
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
AAA
well, when he said he gave up on it and then Darkness came in with his post about screwing ZTeam over...it kinda got me confused. =/ but, anyway...I hope ZTeam gets to reading my Questions...
No I said he screwed the TIA clan until we all get h2v, because majority of clan is ce
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Darkness
No I said he screwed the TIA clan until we all get h2v, because majority of clan is ce
ooohh, well you didn't say TIA in that post...so I was confused. but thanks for helping me understand =)
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
I have a few questions about pb3..
1. I know L33t set the sword respawn to 5 mins but what about rockets and snipers?
2. Will the sword be reskinned with new shaders?
3. Will the animations be fixed?
Even thought it is mentioned alot and hasn't been answered yet.
4. Will there be a new plasma pistol with the h2 animations?
5. Will the grenades be weaker?
6. Will the lag be fixed?
7. Will you script in unfrikin believable and the other halo 2 sayings?
Thats all I have to ask for know.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
I am probably going to promote CasualT to the clans leader of Halo: CE.
Me and him will start playing in double teams like we did in Halo: CE soon.
http://media.putfile.com/TIA-Double-Team-
I am right, CasualT is left.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
I hate to go off topic but Zem do you think I could Co lead with Casual?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
I want those questions answered as well.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Alright, the collected Questions so far: Please answer these...
1. I know L33t set the sword respawn to 5 mins but what about rockets and snipers?
2. Will the sword be reskinned with new shaders?
3. Will the animations be fixed? (Even though it is mentioned alot and hasn't been answered yet.)
4. Will there be a new plasma pistol with the h2 animations?
5. Will the grenades be weaker?
6. Will the lag be fixed?
7. Will you script in unfrikin believable and the other halo 2 sayings?
8. Are you guys going to eventually make Headlong?
9. What maps are you For Sure going to show in this next pb3 release?
10. Are you guys going to keep the plasma pistol the way it is? or are you going to make it look more H2?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
AAA
Alright, the collected Questions so far: Please answer these...
1. I know L33t set the sword respawn to 5 mins but what about rockets and snipers?
2. Will the sword be reskinned with new shaders?
3. Will the animations be fixed? (Even though it is mentioned alot and hasn't been answered yet.)
4. Will there be a new plasma pistol with the h2 animations?
5. Will the grenades be weaker?
6. Will the lag be fixed?
7. Will you script in unfrikin believable and the other halo 2 sayings?
8. Are you guys going to eventually make Headlong?
9. What maps are you For Sure going to show in this next pb3 release?
10. Are you guys going to keep the plasma pistol the way it is? or are you going to make it look more H2?
I already asked #10 in question 4
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Plasma Pistol will be completely redone.
Sword shaders will be redone.
Animations you guys wont stop bitching about will be redone. :downs:
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
>.>
may I ask which animations are those?
nrm, I all ready know, I didn't see that list of things.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Sniper, plasma pistol, and some others that I've been meaning to redo anyways.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
O.o that was quick. and can you speed up a few of the animations too?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
:eek: :hump: :eekdance: I want PB3 Now! :lol:
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Yay! Good job CAD!! :) :) :) :) :) :) :) :)
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
:rape: I <3 u CAD! Can we get some .gifs of the new anim? and some pics?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Awesome. I fucking love you CAD. +Rep for the dudes who reach towards pefection:woot: (That woot goes to you too CMT)
1. When's an estimated time we can expect a release on pb3?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
I want to see some pics too...
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
I'm just wondering what maps their doing next (If there is a new map planned)
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Archon23
I'm just wondering what maps their doing next (If there is a new map planned)
how about this...
Quote:
Originally Posted by
CtrlAltDestroy
Ok, I think it's time for a little update:
- Boarding has been cut. :'( It just wont work with Halo's engine.
- SP is still in progress; I don't know if we can get it out before H2V, though.
- Scheduled maps for next release:
_____- Coagulation
_____- Sanctuary
_____- Backwash
_____- Terminal
_____- Desolation
_____- Tombstone
;)
does that help you any?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Ya.........that definitely helped........yup.....
Hmm now only if Lockout and Acension were on that list........(I REALLY need to learn how to map....)
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
So....what bugs or problems are ZTeam fixing until they think they're ready to release something?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Though I'm wondering if the water around the sword in sanctuary was supposed to eat your grenades >>. (I don't own H2 so I don't know if it does that in the game (I hope not)) (And I am not going through 71 pages just to find out if someone mentioned this)
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
no, thats a bug, why would Bungie make a little something like that?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Is it possible to have bloom in halo 1 PC? Is there already bloom in halo but I never notice? With bloom it makes it look more halo 2ish. So yeah.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Only if you wa--
Nope. =)
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Syuusuke
Only if you wa--
Nope. =)
Lol.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Archon23
Though I'm wondering if the water around the sword in sanctuary was supposed to eat your grenades >>. (I don't own H2 so I don't know if it does that in the game (I hope not)) (And I am not going through 71 pages just to find out if someone mentioned this)
No that was a Max Error. a problem occured durring the transaction into .JMS format wich created a "hole" in the level. in truth the properties of the water were not set correctly and so anything small enough would fall through the map but things bigger (like a spartain) wouldn't.
this error made single flag CTF a bitch :shake:
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Kelzorz
this error made single flag CTF a bitch :shake:
what you talking about, I thought it was fun.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Uh when you drop the flag to start firing your gun and the flag bounces and lands in the hole?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Hey leet are you going to release that one map? You know the one I'm talking about.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Boba
Hey leet are you going to release that one map? You know the one I'm talking about.
Wonder what map that could be. Relic maybe?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
One map to rule them all, One Map to find them, One Map to bring them all, and in the darkness bind them.
Sorry I couldn't resist....
Though I'm wondering what that map is now.......hmmmm........
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
I am sure everyone has noticed that many of the maps that are not on leet's list make some appearances in this forum. Are they just for fun, or just not listed on the list?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Ralex123
I am sure everyone has noticed that many of the maps that are not on leet's list make some appearances in this forum. Are they just for fun, or just not listed on the list?
Which maps would those be?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Hey CAD I'm just here to show you something I'm pretty sure someone already noticed...just wanted to be sure it was brought to your attention and if it can be fixed please do so:
http://liveu-46.vo.llnwd.net/flurl/m...263164_wtf.JPG
only happens when you turn right near the spot...and then it dissapears after you move a few steps.
btw, are those sword shaders fixed? The electricity in the middle of it's two blades and around aswell?
unheard map hoping to be released, what?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Leet said it was a portaling thing.
He also said that he's fixing the sword shaders.
I'm thinking that if people keep asking (bothering more like :rolleyes:) ZTeam about it, they'll hold back to release just to torment you.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
AAA
Hey CAD I'm just here to show you something I'm pretty sure someone already noticed...just wanted to be sure it was brought to your attention and if it can be fixed please do so:
only happens when you turn right near the spot...and then it dissapears after you move a few steps.
btw, are those sword shaders fixed? The electricity in the middle of it's two blades and around aswell?
unheard map hoping to be released, what?
That is the bsp overloading. The bsp has too many polys and just needs some optimizing done to it.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
yeah, it happens in a30 as well if you stand in this one place.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
well there is like a billion one places in a30.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Theres a storm coming...a very cool storm indeed :D
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
You're telling me, but there is a few storms coming for me. >.> I just hope that the one that you're making is better then the Halo 3 one.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Conscars
yeah, it happens in a30 as well if you stand in this one place.
Reunion Tour, far beam tower with the hill in the back, where the marines are waiting?
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
CtrlAltDestroy
Plasma Pistol will be completely redone.
Sword shaders will be redone.
Animations you guys wont stop bitching about will be redone. :downs:
BTW, are you ever going to fix animations for walking. everything is down-direction-up. it also can be up-direction-down. the BR is, I know for a fact.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Choking Victim
Theres a storm coming...a very cool storm indeed :D
hmmm okey!:cool:
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Ok, dude why are we talking about storms, when we need to talk about the topic.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
^ i guess some people just dont understand
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
ShadowCloud
Ok, dude why are we talking about storms, when we need to talk about the topic.
Quote:
Originally Posted by
Choking Victim
^ i guess some people just dont understand
lmfao, you're right about that Choking Victim.:lol:
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
a storm? you mean?.....of maps? It would be nice you people elaborated on this "storm"
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
ill elaborate when its in working order, but i can tell you it'll make the singleplayer aspect of the mod much greater.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Im with AAA on this one....:o
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
:o @ the stats on this thread over 700 posts, and over 19 000 views.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Yeah, it sort of gets boring when you wait for maps. They just make it the best ever, so its worth the wait.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Well if your bored; why not try making a map.. It entertains you if your into doing that. Anyway, I am hoping that pb3 is alot better. pb1 and pb2 had a few errors but still awesome. Good Job! Keep it up Zteam.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Heh I entertain myself by learning to model ><. I just started last month.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
AAA
:o I love you.......
trust me, i dont deserve all the credit. Shadowspartan is coding everything him and I researched into a program, and thanks to CAD for a few 'examples' and theres one other person that deserves credit, but his name would give away what it is were doing so ill wait till we announce it.
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Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Choking Victim
trust me, i dont deserve all the credit. Shadowspartan is coding everything him and I researched into a program, and thanks to CAD for a few 'examples' and theres one other person that deserves credit, but his name would give away what it is were doing so ill wait till we announce it.
I know you won't tell us...but, I'm going to throw out what I think. EP Killa?