Er. wat.
Halo 4 takes place maybe a year or two after Halo 3 and Halo 3 was only 1 year after Halo CE.
The original Halo was set place in 2552 and Cortana was "created" just before halo CE[months if not weeks].
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Cortana was created well be fore the events of Combat Evolved. By the end of Halo 3, Cortana is seven years old and already diverging into rampancy with plenty of help from both the Forerunners and the Gravemind. Halo 4 is said to take place five years after Halo 3. Simply basing my observation on other reports of seven-year-old AI within the Halo canon, they are often terminated by that time by ONI or they accidently kill themsevles while trying to keep themselves out of rampancy. Smart-AI, at least.
Still, twelve years is still a long life for an AI. So, we are either going to deal with a rampant bitch this trilogy or she's found a way to tamper with the Dawn's FTL drive and shunt most of her memory into 11-dimension slipstream space to avoid said rampancy.
343i is going to turn Cortana into a hot mess.
Cortana was created for the spartans project to hijack a covenant ship and to meld with the MJOLNIR armor for technical assistance.
That was in 2552, Halo 3 finished in 2553, Halo 4 takes place maybe 3-5 years after Halo 3?
So let's add the maths on worst case scenario, 1+ 5=6.
Halo 4 takes place in 2557, almost five years after Halo 3 (four years, seven months, to be more precise). Cortana was created on November 7th 2549, making her less than 8 years old during the time of Halo 4, which all fits in with her falling into rampancy throughout Halo 4.
http://halo.wikia.com/wiki/Cortana
November 7, 2549
Cortana is almost 12 years old. There is still the theory that Cortana has achieved metastability, or has a chance to achieve it. Mendicant Bias being he only other AI doing so.
Cortana had been in training with the Chief for years before the events of Halo 1.
MC: "Please get off the cryo tube..."
So wait this game has both a BR(if you can call it that) and a DMR? whats the point of that
People will bitch if you don't get a BR, some will bitch if you don't get DMR.
So, give 'em both! :downs:
and have a shitty sandbox, naturally
I think they will decrease the firing rate of the DMR a bit to vary the difference, but I see it as a balancing factor in that to combat the other you don't have to worry about finding the same gun. For example, on most Halo 3 maps, the only way to combat a good BR user (without vehicles or power weapons) is to either confront them up-close (which is hard to do half of the time) or find a BR to fight with.
That's because the BR is terribly unbalanced and always has been. That's why they replaced it with the DMR in the first place.
Pistol was terribly OP too. Difference was that all the other guns were also pretty awesome unlike Halo 2+, where everything but the BR sucks.
I think Cortana could go either way. If she dies, it can lead to the Chief having to make new allies. Or, she could not die 100%, and part of the next game could be you trying to get her back...again. Or maybe they'll do something completely unforeseen with her story.
If you're talking about halo reach, I haven't played it (other than dicking around in firefight) so I really couldn't speak to that.
First game, sorry.
BR = new h1 pistol in h2. If they can turn a pistol into a high powered rifle, you know the h1 pistol was way overpowered.
i dont think it really matters that it was a pistol... what matters is how the gameplay was affected, and seeing as everyone usually spawns with the pistol, theres never that "oh crap i dont have a good weapon" disadvantage that runs rampant through all the other halos.
Halo needs a Slappers-only mode. For all the bitches.
e: also,
http://postimage.org/image/5keldgd6n/ (postimage is a little fucking bitch and won't do hotlinking, so I couldn't use the insert image locally)
ee: nvm, that post (and thus screenshot) is a fake
Yeah, that post was obviously fake.
How come you guys arent bitching about the new gameplay elements that are literally game breakers?
Nor any real context. There's so much info missing about the final game that you can't make any real judgement right now.
But like I said, it's not Halo. It's 343i's mod of Halo. So you can't judge by all the past Haloz :mech2:
Still a better love story than Twilight. :downs:
Cartoon Love Stories in 30min > Whole Twilight Saga
The things confirmed by 343 do not require you to play the game to be disgusted by them. They are making the game into the average FPS shooter, trying to compete with COD and basically remove the elements of the game that make Halo, Halo.
Guns, missions, armour abilities will be unlocked via Spartan Points.
Join games in progress
Instant respawn when you die - this will have a bigger effect than you think.
Static weapon spawns removed, they will randomly spawn in random locations on map.
Forerunner vision aka Xray vision to "combat" camping.
oh teh noes people can drop in and drop out as they please?
May Thor strike them down for even daring to consider the idea of people not liking being able to leave a game without being punished for it.
static spawns being changed to random?
Oh noes!
Now I won't be able to just whore the sniper rifle by running to its spawn first, This is such an outrage!
-Missions aren't unlocked using points, but Spartan Points are essentially the same system we saw in Reach. Also, unlocking more weapons will give you more options that are different, not better. You'll get to pick between starting with a BR, DMR, Carbine, AR, etc, but not a Sniper Rifle, Shotgun, Rockets or any other non-starting weapon.
-Joining games in progress means no longer having to suffer through those games where it's 8v2 anymore. Seems like a win to me.
-Instant respawn was only confirmed to be in the new gametype (I forget the name), and it's been stated that objective gametypes will still have the countdown timer. There will also be playlists with a more classic style of play for those who don't want this sort of addition.
-The locations on the map are not random, only rotating/shifting within certain presets. You will still be able to predict where and when weapons will spawn. Frankie talked about this on neogaf somewhere. Once again, those who do not like this can go play more classic playlists.
- Forerunner vision was stated by Frankie to have been badly explained in the Game Informer article. It won't let you see players anywhere on the map, and a player with good situational awareness will find Forerunner vision quite useless.
The game still plays very much like Halo due to not having the things that make CoD what it is, such as aiming down sights, killstreaks, super fast kill times, etc.
yo Game Informer has a new video with H4's lead multiplayer designer talking about why they did the things they did, + other things
also there's some long looks at a blurry blue-tinted TV showing the Assault Rifle
I for one, think static weapon spawns gave the game far better tactical gameplay. For instance, you see a banshee in the air and you run over to the heavy weapon spawn. That then allows you to counter the banshee. Now if there was random weapon spawning, your team would be subjected to running around everywhere looking for the appropriate weapon while getting raeped by said banshee. That's what I love about Halo, there's always a counter to everything else and you know where it is.
E: I make an exception to this rule when there's some kid who takes the sniper rifle and runs to the enemy side of the map screaming SNIPERGODDEATHWARRIOR IS IN DA HOUSE and instantly gets taken down.
I would be okay with power weapon spawns having nav-points marking their spawn.
I like the idea of choosing my starting weapons (within reason, needler yeah sure but pp + br = oh god why), but i'm on the fence about random spawns and how much faster the game is going to play. Need to wait for more videos I guess.
Ok. So we won't actually have to run around the map not knowing where the weapons are.
No, and the weapon spawns aren't entirely random either. It's more like you have a few presets where the power weapons could spawn, and it spawns at one of them. Frankie even said that the spawns were predictable too.
So no, you won't be walking around to find a Rocket Launcher randomly spawn in front of you.
Double post, but whatever. Release date is November 6th.
http://halo.xbox.com/en-us/Universe/...e-b6dcfcb4ad24
And
http://www.youtube.com/watch?v=9t060...layer_embedded
I really hate that helmet. Also I want the M90, that M45 Shotgun better be a placeholder.
I still Hate that armor.
The armors shaders are just as annoying.
That armour... ugh, I've made better looking shaders in GoldSrc for fucks sake. I hope it's not final.
I hate that helmet. I've heard that the armor variants and pieces will be awesome though. The shaders are annoying regardless.
Thread tittle is my opinion of this.
Remember that the game is still in the Pre-Alpha stage, so it's most likely a placeholder at this point. I very highly doubt that they'd just copy-paste the Reach shotgun into Halo 4.
Remember the videos of Halo Anniversary before it was released?
Yeah.
Also, that armor looks like shit. The smelly kind, not the banana kind.
I wanna post the .swf that explains that, but freeprancer would probably prance on my post then change the title of this thread to "Freelancer is an airsoft bitch who thinks playing BF3 is hot shit but games like SC2 are lolwut". Well, that's what he would change it to if the :words: he posted were ever the :truth:
bitches
8:50 for a quick gameplay clip
To much solid coloration for the forerunner. Add some god damn flavor!
As neat as it looks, I could hardly tell where I was watching that. Also, silenced BR anyone?
With the utmost respect, hitscan weapons can suck a big dick. I was reading over changes in the new battle rifle from the Halo 3 variant, and hitscan weapons are a go in Halo 4.
Pretty much this. The only weapon to not get a major overhaul so far is the Assault Rifle, but that's not a design anybody wants to see messed with.
And yeah, the lighting seems to be much improved in Halo 4 compared to Halo Reach, I'm liking the way it looks so far.
The HUD isn't static. I like that. :O
New animations or bust.
Yeah because fuck all the other work they put into the game
They've also got that yellow stripe, the one Kornman loves, when you zoom in.
Agreed, theres way too much solid colour, makes it look like a plastic toy.
If it is pre-alpha footage, why the bloody hell are they using it to promote the game and the games release date? Its like making a trailer of the new Avengers film using the cut footage.
I figured some people would want to take a look at this to clarify a few things about the game : http://www.examiner.com/console-gami...layer-and-more
Thanks
I am a bit worried about this one, they will most likely have things in place so people don't whore it and boost but people may find a way around =\Quote:
Players will still be able to create custom games with their own rules like turning off instant spawns and physics like 80% gravity. They'll even be able to create tournaments that support unlocking weapons and armor abilities.
Theres going to be a DMR and a Battle Rifle??
According to that article they are removing Armour Lock but all the other armour abilities are in the game, but that site also has an article saying bubbleshield is being removed. Hopefully its still in.
I think I may have been a bit hasty in terms of damning the game, I still think the visual look of the game is too generic, but we havent seen everything yet.
http://www.mtv.com/videos/interview/...tml#id=1665659
Was shown this link by a friend, and was happy to hear the little bits of orchestrated music... very moving.
I love how you can hear some of the Halo 3 music at 2:40, makes me quite happy!
Just leave these here:
Anyway, they're all from here: http://www.allgamesbeta.com/2012/04/halo-4_20.html
Grunts look like mini T-rex's. I like the look, but it seems way different to what I'm used to seeing.
idgi
what is the point of having those hollow notches in an energy sword
I mean yeah Halo's always been aesthetics > function (which is fine) but I don't know something about it just
Also wondering how/if they're going to explain away Grunts' newfound independence from breathing masks
See that tube going into their nose? I guess that's their new "breathing mask".
It would appear that the Grunts breathe through a tube hooked up to their nose. Damn you, Hotrod :saddowns:
And I'm glad to see the old style of banshee return. (In one of the concept arts) :downs:
That's just concept art for the environment, so it doesn't represent the Banshees. I'm sure they'll have a new design to them like everything else.
What's with all those goddamn hexagons on the spartans visor.
Because Hexagons=Sci-Fi :downs:
Have you not seen bad 70s sci-fi before?
Halo 4 certainly looks cleaner than Reach. Is it running at a higher resolution?
I spy a Forerunner artifact. I'm calling it: Spaceship!
Also, notice how the index fingers on the Spartans don't have plates covering them so that they can fit their fingers in the trigger guards. Smart move 343i, I like how you are planning ahead.
There could be isolated pockets of Covenant that still hold to the old faith that the Prophets had promised or there are the band of Elite rebels who don't want to side with (or completely ignore) humanity. The latter is probably more likely given the cut-down nature of the Elites' armor but the former could still hold true.
Is it just more, or does the texture quality degrade as you scroll down the body?
I really like the new elites
except for their faces. they look a tad on the rapey side.
I nice little article from someone who had some time with the game:
http://www.torontosun.com/2012/04/20...4-not-a-reboot
Oh, and like Zeph said, it's not as if they decided to forsake the rest of the textures and it makes sense to a degree. Regardless, that doesn't stop the MC's armor from being awesome.