I'm sorry, I just have to correct everyone on every little detail of any Halo game because I'm an ass. I don't mean to offend you.
That isn't a timer on the side. Sorry, it's true. That is actually the distance of the projectile from the weapon.
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Yo Halcyon. Bumps man. Bumps.
A reallllly shitty one too.
If you look at the display in Halo: Reach, you will see that the counter is not a timer. It instead tracks the player's distance from the projectile.
Side note:
Why did you continue to post info we know? And just post after 4 days? And you obviously didn't know what darkhalo ment either. He was talking about replicating it in Halo CE and NOT talking about reach.
also your bump at the top is shitty
Isn't he talking about the timer that's in the tags that initiate the explosion a certain amount of time after the first bounce? What counter is being talked about?
cad's death?
You are correct. He thinks what I mean by timer is the display that keeps track of the distance between the gun and the grenade.
Halcyon, in HCE's engine the tag for the projectile has a property that is dubbed "timer starts immediately" and a property that is called "timer starts after first bounce." The "Timer" is the property in the HCE engine that designates the time after which an explosion of the projectile will occur. For example, if I set the timer to "immediately" and set the timer's counter to 3, then the projectile will explode after 3 seconds (or if it hits a material that is marked with 'detonate') after leaving the weapon. However, 'after first bounce' is an enigma to me because it doesn't actually mean "after the first bounce of the projectile to a collideable surface." I think someone knows what it actually means here, but I recall someone saying it's just a broken part of the CE engine.
Applies to needler, maybe? I don't think I've seen a needle bounce more than once in Halo CE.