re uploading
Right now it's just a purple grid.Very simple. I'd like some idea on what else to put in it.
I kinda wanted to put electricity running through it.
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re uploading
Right now it's just a purple grid.Very simple. I'd like some idea on what else to put in it.
I kinda wanted to put electricity running through it.
two things: one, jesus christ make jpegs from now on. two, what exactly is it supposed to be? without context i can't really give crit.
It's just a high res picture.
I just don't know what else to add in it.
a jpeg of the same resolution would've loaded probably 5x faster, and it's not THAT high res.
e: the point of asking what it was for was to get you to tell us so we can help you think of what to add. if we don't know what it's supposed to be for how can we think of what to add?
For me it is. :smith:
I'll re-upload it then.
Or just use PNG's. They look good and only take long to load if your internet is retarded slow.
Oh hey look what I just worked through the night to bring up to class project spec
All that text bullshit will be gone eventually. It was just there to implement a recursive method that was required for the project.
The water resistance displacement looks slightly innacurate on the descending nautical flotilla
Lol the infraction was so worth that.
But really, it looks pretty good. Glad to see the wake is matching the color of the surrounding water.
The wake originally didn't match because the background was originally going to be blue, and you originally fought battleships with a cannon. I swapped the gameplay out after fiddling with that idea a bit. This works much better. Explosions and death animations, and enemies that actually fire back will be added. Also, the enemy boats are going to be facing the other way, since i realized that no matter what I do, if I have ships pointing both directions, one set is actually going to be sailing backwards relative to the background. I think I'm going to have some guys firing off the back of them or something. Also the enemies won't be PT boats. Those are placeholders with a color adjust.
If this turns out well, I might just convert all the code to C# and apply to put it on XBLA as an XNA game or something.