Re: [GALLERY] cad's craptacular creations
Quote:
Originally Posted by
Dwood
Applies specifically to the grenades. The timer before they explode starts after they bounce 1 time.
How do grenades work and where is their source? I've looked endlessly in tags surrounding them (and the tags themselves) and have failed to identify what makes the grenade different than other projectiles (besides it being a key part of globals). Is it in the globals that allows it such a decent function?
Needler needles actually of a detonation timer either by distance or by time (i'm positive it's distance). They can bounce once and then attach/detonate because of how the materials are set up (they should continuously bounce if they had no timer and were in a room of metal-thick or hunter shield).
Re: [GALLERY] cad's craptacular creations
It's hardcoded into the engine...just like you can't pickup a warthog as a weapon :P
Re: [GALLERY] cad's craptacular creations
Quote:
Originally Posted by
Patrickssj6
It's hardcoded into the engine...just like you can't pickup a warthog as a weapon :P
:(
I was hoping I could make the projectiles of the Grenade Launcher I was working on more like grenades with that timer starting after first bounce. Are you sure there is no way at least that is possible using any .weapon tag?