Re: Gallery Topic (post your favorite work, or WIP's)
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
phase
Every one who has modeled for past gen games would stab any one who tryed to put a model with that polycount in game.
Yeah, no. Halo (a five-and-a-half year old game, mind you) can support upwards of 10 000 TRIANGLES for FP models without any framerate impact from my experience.
edited for great justice
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
CtrlAltDestroy
Yeah, no. Halo (a five-and-a-half year old game, mind you) can support upwards of 10 000 TRIANGLES for FP models without any framerate impact from my experience.
edited for great justice
http://phumphries.com/forums/images/...s/killtard.gif
Imma go juice up my MP7 then =P.
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
legionaire45
Imma go get the knives then.
Re: Gallery Topic (post your favorite work, or WIP's)
when you go, maybe someone will lock you out.
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
LlamaMaster
Are you ever planing on getting that beast ingame? 9,000 polys is hella high, but it....might work?
*4,000
Quote:
Originally Posted by
phase
Every one who has modeled for past gen games would stab any one who tryed to put a model with that polycount in game.
Last time I checked, a polygon wasn't limited to having three sides. :|
Re: Gallery Topic (post your favorite work, or WIP's)
Hey phase, why dont you get the hell outta my topic, or post some of your own work?
Re: Gallery Topic (post your favorite work, or WIP's)
^^^^^^^^^^^^^^^^^^^^^
tbh. All this "I can do normal maps in zbrush" and "I wanna make a tutorial to beat madworkz" and "I know heaps about modelling" but where is ANYTHING of yours, Phase?
Show, please if your so knowledgable
Re: Gallery Topic (post your favorite work, or WIP's)
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
CtrlAltDestroy
Yeah, no. Halo (a five-and-a-half year old game, mind you) can support upwards of 10 000 TRIANGLES for FP models without any framerate impact from my experience.
I thought it was "10,000 Tri's can be rendered on screen without getting fps lag." Or something like that, nonetheless Phase is wrong. :eyesroll: