have you modelled that then planning to render to 512x512 ( or whatever dim's) and touch up in Photoshop?
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have you modelled that then planning to render to 512x512 ( or whatever dim's) and touch up in Photoshop?
spartanlasergoeshereplz
http://img112.imageshack.us/img112/6...tation1dj8.jpg
basic texture and normal map are done, once I finish the normal map fully, then I'll finish the diffuse and then the specular and so on and so fourth. Once the main body is done, then I'll work on the petal wings and the decorator tentacles.
And for fucks sake, they're not legs, in fact, they're it's arms. I modeled them in the origins of legs so that when I go to rig and animate, I have more geometry to work with. This is a flying flood, not a walking one.
*e*
http://img212.imageshack.us/img212/3320/54314843bp2.jpg
Just a snap of the hip poly mesh from mudbox
:eek:
Good stuff.
but, just a question, should there be those little tentacles like the parasites? just wondering.
Holy shit Dane, you've really outdone yourself this time. Awesome stuff!
I mentioned those. Those are the decorator tentacles. They'll be done by just planes.
Great job Dane, how did you end up unwrapping it if you don't mind me asking :)
Looks great so far, and I definitely can't wait until it's completely finished.
He probably has PS CS3, you can paint directly on the model in that.
Yeah, I'm pretty sure he has cs3, what I meant was the methods in 3ds Max or Maya. Pelt Mapping, The normal unwrapping methods etc.:)
What?
How would that work in max, noting the fact that textures in 3d programs need actual uv coordinates.
I pelt mapped it in max, I'm painting the textures in photoshop. I dunno how to paint on models in photoshop. I know how to import the models in though.
and why would it matter if it was cs3?
the other photoshops do the same shit. I don't use any fancy cs3 filtering or the extra stuff. I just paint and blend layers accordingly. Same old same old.