However they're getting in the way. :smith:
Also lol at the Chief and Hunter getting their asses kicked by Sonic.
Super Smash Bros Riot should include Halo characters. :v:
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However they're getting in the way. :smith:
Also lol at the Chief and Hunter getting their asses kicked by Sonic.
Super Smash Bros Riot should include Halo characters. :v:
Would it be possible for the player to stop, once hitting an enemy, then recover to attack again in about a second?
I think that would defeat the point of the boost Advance , the whole point is to keep flow going through the level , thats why the boost allows players to plow through enemys without having to fear them , and having the satisfaction of killing them.
dude.. those leaves are custom leaves.. they acualy spin.. chopely (I didnt put enough frames in lol)
lol, same way those hunters where for chao pickup tests.. (the hunters where the chao lol)
it was so awesome picking up the hunters as they are shooting at you and then use em as sheilds lol.
and over to the side, you see the sheild powerup (which ive sadly been informed wont be used in the acual release... I liked my sheild bubble..)
This mod is so beautiful and brings back such great memories.
I was playing sonic riders zero gravity yesterday and I remembered how much I like sonic (even though the game isn't that good) so now I'm looking forward to playing this mod.
since the update about the boost , things have been worked on , like enemy rigs and animations , aswell as the mp character rig being re done , but we are having a slight problem , we have included another attack , aswell as that we have included a third function , basically that is ment to ground the player when they want to land instead of keep drifting over stuff because of the air time the jump has , mainly due to momentum , so i asked kirby to do some editing and the results have us stumped atm , heres some quotes of whats been done , and i hope someone can help out.
Quote:
КĨЯßΨ_422 says:
hmmm.. I dont see what is creating the isues with the sliding kick.. the force applied is applied correctly..
КĨЯßΨ_422 says:
lets try quadrupling the force for better results lol
КĨЯßΨ_422 says:
hmm.. still no results..
"MoodyData" "Ye Not Guilty" Owls + Lazers = 1337, DaveJen says:
>.<
КĨЯßΨ_422 says:
lets increase the radius it hits and see if that acleast makes him respond to it..
КĨЯßΨ_422 says:
hmmm.. still no effect.. why?
КĨЯßΨ_422 says:
k.. if this doesnt do it, I know something is skrewed up..
"MoodyData" "Ye Not Guilty" Owls + Lazers = 1337, DaveJen says:
><
КĨЯßΨ_422 says:
100 force, 5 world units..
КĨЯßΨ_422 says:
lol
КĨЯßΨ_422 says:
k.. I can prove the force is there.. but its not effecting ANY bipeds.. it effects weapons.. but even more, it only makes them spin.. it doesnt move them..
"MoodyData" "Ye Not Guilty" Owls + Lazers = 1337, DaveJen says:
O.o
КĨЯßΨ_422 says:
so.. what now? lol
"MoodyData" "Ye Not Guilty" Owls + Lazers = 1337, DaveJen says:
no idea , any ideas on your end?
КĨЯßΨ_422 says:
watch anime? lol
"MoodyData" "Ye Not Guilty" Owls + Lazers = 1337, DaveJen says:
no lol
"MoodyData" "Ye Not Guilty" Owls + Lazers = 1337, DaveJen says:
any chance anyone else would know a solution?
КĨЯßΨ_422 says:
well.. the force is correctly being applied, and yet.. its not doing anything.. there is proof its there.. adn yet its not effecting the seroundings
"MoodyData" "Ye Not Guilty" Owls + Lazers = 1337, DaveJen says:
think its because of the spinning problem again?
КĨЯßΨ_422 says:
no, because the spinning is canceled, and with THAT much force with THAT range, SOMETHING within the map should fly like a meteorite
"MoodyData" "Ye Not Guilty" Owls + Lazers = 1337, DaveJen says:
hmmm , it worked before right , back before you tweeked it?
КĨЯßΨ_422 says:
it made him move downwards at a slight speed. the boost is still fine, but the kick.. it still moves at th esame speed down, nad its not noticable extra down at this time
"MoodyData" "Ye Not Guilty" Owls + Lazers = 1337, DaveJen says:
what did you edit on the kick that stopped it working?
КĨЯßΨ_422 says:
no, im saying its the same amount of slight down it has always had.. its about 1% extra gravity
"MoodyData" "Ye Not Guilty" Owls + Lazers = 1337, DaveJen says:
crap :/
КĨЯßΨ_422 says:
and he locks onto the ground he touches.. it refuses to let him move when hes touching ground..
"MoodyData" "Ye Not Guilty" Owls + Lazers = 1337, DaveJen says:
whats it controlled by a node with damage effects?
КĨЯßΨ_422 says:
yes, one a foot behind him, with the origenal modeless boost it does the 1% gravity add, with the current boost model, it is just ground stickey..
"MoodyData" "Ye Not Guilty" Owls + Lazers = 1337, DaveJen says:
what about just doubling the node to increase the power?
"MoodyData" "Ye Not Guilty" Owls + Lazers = 1337, DaveJen says:
duplicating*
КĨЯßΨ_422 says:
ive timed the power by 2000, and timesd the range by 500
"MoodyData" "Ye Not Guilty" Owls + Lazers = 1337, DaveJen says:
O.O
КĨЯßΨ_422 says:
THAT is why SOMETHING in the map... acleast SOMETHING.. should fly like a meteorite.. thats why its soo skrewed up
Anyone have any ideas?
It really sounds like you guys are talking about something else in that XD.
http://img217.imageshack.us/img217/3...3553318ia2.png
Thanks to Bobbys help , things are speeding up conciderably :)
^ Enemy working ingame
http://s396.photobucket.com/albums/p...__by_crula.gif
That looks awesome.