You desperately need to fix your left arm's positioning when he's grabbing the mag. His arm should be coming from the side, not the bottom left side of the screen. The return to origin part of it also should be fixed, so it's not rotating weirdly when the gun isn't really moving much at all.
October 28th, 2009, 06:55 PM
ICEE
Re: [GALLERY] ICEE's valiant attempts
Quote:
Originally Posted by Freelancer
The clip, make it come from below and not from the "chest" area.
no >.>
I'm not against the idea of it but I actually started this animation with the intent to make it run smoothly without taking any objects off the screen. That would be why i made him remove the clip from a bandolier, its more of a challenge that way.
I know chief isn't actually wearing a bandolier, and no i do not care. not even a small bit
FFF didn't catch it till after the render but at the end, the hand is displaced a little in relation to the pump. Ignore it, its fixed
November 4th, 2009, 01:00 PM
Hunter
Re: [GALLERY] ICEE's valiant attempts
Looks cool, you removed the shotgun shells from the side? :(
November 4th, 2009, 01:15 PM
ICEE
Re: [GALLERY] ICEE's valiant attempts
only because in game it would be a real bitch to make them work right. You can add them back if you want, but when the player is out of ammo people are going to wonder why he doesnt take those shells. I do like them there though, they look cool
November 7th, 2009, 12:45 AM
ICEE
Re: [GALLERY] ICEE's valiant attempts
Sup. Double posting again. Grunt asked me to animate this so i did.
It is a brute shot. Posting it here mainly because teh lag is offline.
Note: I know the handle mysteriously creeps up during the reload, i fixed it. It is only in the render. I made the reload trying to branch out and use more motion
E: keep in mind that all the animations are slightly faster than they will be in game
EE: and that photobucket fails harder than hell and fucks up the very beginning so the ready is kind of ruined
November 7th, 2009, 07:04 AM
teh lag
Re: [GALLERY] ICEE's valiant attempts
Fire recoil us unnatural as hell. It's like it's being forced to be in the various stages of recoil rather than being allowed to be in them.
Melee also just seems like a forced pose. There's no natural movement or sense that he's trying to hit something... just "oh well this kinda looks like a melee so i better do it ok it worked time to head back".
Reload has a lot of potential (I'm thinking of imitating your overall idea for the CMT bruteshot) but it wasn't executed right. Timing is all over the place, as is motion in general - things snap in and out of position with no discernible reason.
Clean all that up and it could be OK.
November 7th, 2009, 11:45 AM
ODX
Re: [GALLERY] ICEE's valiant attempts
Your right arm during the melee is in the complete wrong spot, you should really start moving your shoulders more often than you do now in your animations. It should come from more-so the right side of the screen rather than the bottom. Could go for some rotation on the actual arm too so that one indent sticking up isn't facing up(which indicates your elbow is pointing down).
Left arm seems to shake minorly when you're putting in the grenades too, might just be because you were trying to give motion to the grenades, not sure.
November 7th, 2009, 12:15 PM
FRain
Re: [GALLERY] ICEE's valiant attempts
Here's a tip that I learned from CAD that helped me alot with animation:
Unless it's the ending pose or the starting pose, don't put position and rotation frames on the same keyframe. Makes your animations look alot smoother.
December 5th, 2009, 05:29 PM
ICEE
Re: [GALLERY] ICEE's valiant attempts
Animations are a thing I have done. It is a thing on the intertube