your sculpts are severely lacking depth.
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your sculpts are severely lacking depth.
if this is halo 1 it don't need a high poly unless you plan on making that bsp...
I make normal maps for all my assets. I dont plan on sticking with halo 1 forever.
I don't know why you're bothering with making normal maps and sculpting in zbrush or mudbox or whatever. You're wasting your time. Your high res meshes are terrible. Everything you've done in zbrush/mudbox has amounted to surface scratching.
not to the eye.
you ever seen that dancing ballerna silloutte. if you picture the particles at the base of the star in front of the star then it appears to move clock wise.
if you picture it behind it appears to move Anti-clockwise.
it was anti-clockwise first time i saw it, and now all i see is clockwise.
Coo.
What do you use to gauge the depth of something?
the fact that things further away look smaller?
the dots that give it "depth" have no discernible difference in size, therefore they dont give it depth, but merely a 3d plane :eng101:
It looks like you added that window glass filter, and erased a couple of lines.
What?
You should also either give us a wireframe, or tell us how many tris or polies are in the low poly model if you want to do this properly.
I supplied wireframe. Polycount is 1,152 polies 578 verts.
For one, there appears to be a slight angle to the render. It's clear that it is rotating around from right to the front to the left. Also, the particles in front kill it. And yes, I do see depth, and I'll only accept that I'm crazy if DEEHunter says it's an orthoraphic projection.