I would very much like to not see that happen. Just more stuff for people to hate about.
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Procedural technology?
http://media.xbox360.ign.com/article...10/vids_1.html
God, the PS3 version looks awful. All the popups even at close distances.
:caruso:
this is awesome
Can we seriously do that? Make content in cryengine 3 on the computer, and play it on our console's?
The lighting is better on the 360 too...I guess you can chalk that one up to the 360 being easier to code for.
[whine]Awww, quit bashing my console of choice![/whine]
Anyhow, I'm quite interested in what Cryengine 3 will be capable of on consoles once they're finished with it. Granted, I'll likely get anything CE3 on the PC if I'm going to get it, but I'm also curious about what Crytek can push out of console hardware.
As am I, especially considering that PCs from 2008 could barely handle CE2, and that the 360 is from 2005...it's all up to the optimisation on this one.
I think the reason the ps3 version doesn't look as good as the x360 version due to the fact that ps3 is harder to code for, due to it having 8 asymetrical cores, and not having access to D3D, (unlike the x360) which ends up causing them to have to recode most of the rendering system, and probably isn't as properly optimized.
Plus, the PS3 doesn't have as much RAM.
Xbox 360 has 512 MB of RAM -- 32 MB dedicated to the OS
PS3 has 2x256 MB of RAM -- 96 MB dedicated to OS.
Thanks for the info John Carmack.