If it's the latest build you have, then there will be a black "OpenSauce" box at the bottom of the screen whenever your in a menu. If that isn't there then there's something amiss.
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If it's the latest build you have, then there will be a black "OpenSauce" box at the bottom of the screen whenever your in a menu. If that isn't there then there's something amiss.
And what do you mean make a config? How would one go about doing that?
I installed a fresh clean HaloCE
I patched to 1.08
I downloaded OpenSauce 2x from here and put the .dll in the root directory
I started the game, started a LAN server, hit escape, no OpenSauce text or black box. (Im assuming this is the menu?) The main menu shows nothing either
My game is showing version 1.09 which it should...
What am I not doing?
This needs better instructions...
You need the opensauce d3d9.dll from the first post of THIS thread. The config file is included with the dll in the archive on the first post.
Edit: Just though i'd show something that will be in the OS2 version, you'll be able to load two external textures for use in your shaders and have two floats that increase over time however you want. The number of textures and timed floats is up for suggestion.
Here's a couple of examples that are possible:
Pencil Sketch
Refraction
doood. This is so epic. I can't believe itsssss
Ooh, depth mapping!
:o!
DOF now!
How would you use that data though to make DOF? :/
The depth information can be used to control the intensity of blurring. Faking DOF.
Indeed, Depth of Field should be possible, but also with the screen space position data (second pic) I 'might' be able to do per pixel motion blur. Plus as a bonus I might be able to seperate the hud so that post processes don't affect it.