limited, you said the score bar loads from a grey .png version of the bar so you can color code it right? would it be possible to allow the user to use their own image so a team can release a map with their own hud and include an image to be used with your score counter?
either way i am very excited for this. will beta if you need someone else to help. im at a hotel right now whoring some internet from a place down the street from here though so i might lag the game up
July 26th, 2009, 05:28 PM
Limited
Re: OpenSauce FoV and Third Person etc...
The score bar does load from a grey png file. We've made it grey so that when we render it, the colour is added via code rather than from the image. This allows easy manipulation of the colours, there is also another white copy of the shape thats filled in. This is used to "fill" the bar.
The only problem with this, is the colour you think it might look like, isnt exactly what will happen in Halo. If I did a full red (255,0,0)RGB, it wouldnt render fully bright like you'd expect.
The way around this would be for me to include the PSD I made that mimics the settings in Halo. So the the design and colour have similar results.
We could rotate it to be at an angle, the white version would also have to be rotated but you could really make some funky graphics using it. So yeah we hope to allow users to easily edit it to whatever look they want.
July 30th, 2009, 02:00 PM
king_nothing_
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Limited
Okay I re-rendered using H.264 and uploaded quality is better.
Pretty cool. Honestly though, I'd rather just have the scores displayed with numbers. Pretty much like I described in this thread a long time ago:
Mind copy and pasting it, since I'm banned from GBX.
Also we've pretty much decided to wait until v2 of OS is released before we release anything else. There's no point us releasing something and then in a few days of weeks have the ability to streamline the code better and add more functionality.
I take it you mean that king, yup that's possible, you want it to use the HIV calculations for k/d ratio?
July 30th, 2009, 03:55 PM
Skyline
Re: OpenSauce FoV and Third Person etc...
We could incorporate both but allow the user to use whatever one they want. That wouldn't take a lot to make either, quite simple.
July 30th, 2009, 04:58 PM
king_nothing_
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Limited
I take it you mean that king
Yup, that's it.
Quote:
yup that's possible, you want it to use the HIV calculations for k/d ratio?
Nah, you don't have to use our calculation. Just a basic kill/death ratio would be cool.
July 31st, 2009, 12:02 PM
FireScythe
Re: OpenSauce FoV and Third Person etc...
Incase you haven't found them yet, the X and Y position of the reticle are as follows:
X - short 0x4AED42 with values between 0 - 640
Y - short 0x4AED66 with values between 0 - 480
I've tested it and changing them works fine. Works for vehicles too. Although, for 3rd person the reticle would have to move to the surface the player is aiming at continuously, as just offsetting it once wouldn't account for how far away the player is aiming.
July 31st, 2009, 12:09 PM
Limited
Re: OpenSauce FoV and Third Person etc...
Ooh cones in useful thanks, was it hard to find location? We might be able to use it to fix the aiming in 3p.
July 31st, 2009, 12:18 PM
FireScythe
Re: OpenSauce FoV and Third Person etc...
Nah, not hard really. Just used MHS to find all short 320's and set them to 0 until the reticle moved. It's a nice piece of software :downs:.
July 31st, 2009, 12:34 PM
Limited
Re: OpenSauce FoV and Third Person etc...
Hah yeah changing them all till one works sometimes works for me, other times it exceptions lol.
Right now were having problems converting an int to wcstring.