Re: Halo weapons converted to UT3 (WIP)
Re: Halo weapons converted to UT3 (WIP)
alright I have some good news and some (somewhat) bad news.
Alright I will start with the good news. The convention went really good for a first convention. We defenetely called attention of not only halo fans but of almost anyone who walked by our stand. The feedback was great, the people who played the demo actually liked the faster speed of gameplay rather than halo's walk speed.
"It adds so much to the game that I might switch over from Halo PC to this" said one of the guys who tried our playable demo.
So those are the good news, for the bad news, on this convention I got a prospect offer. Meaning, if the company lands the contract, they will offer me a job right after confirmation that the deal went through. Thus putting me in a terrible position with you guys. If I do accept this position, I will not have enough time to balance work, finishing school, tending to my daughter, and the HMP project, it would be suicidal.
It is not confirmed yet, but I will try to keep you guys posted on this. If it does happen, I will just provide you with all the files and let you guys do the last art details and try to provide information on how to work our custom weapon and vehicle bases. I apologize in advance for this, but I have responsabilities and cannot work for free :(
BTW shadders are a great improvement, as far as the map, the original scale was great, if you add some baked normals it would defentely bring it up a notch.
Re: Halo weapons converted to UT3 (WIP)
It's great to hear that you have a chance a getting a job man. Hopefully that will work out for you.
Did m00kz get you the new blood gulch BSP? It's a huge improvement over the last version.
Re: Halo weapons converted to UT3 (WIP)
Hey man I understand, responsibilities come before a hobby. Good to hear you got great feedback on it, it's a shame you didn't have the updated shaders though haha. If stuff's gotta come first, that's fine. If all else fails I can try to learn from the scripts, study up on scripting, and try taking up the scripting myself.
So far the gameplay functionality is pretty dead-on, which is good. It would give me a great place to pick up from.
As Inferno said, it'd be great if we could squeeze out as much as possible before you have to head out. I can get you anything else you need, the other vehicles (only two others are left, tank and banshee), exported Master Chief animations, sounds, death screams, anything else. Let me know and I'll do what I can :)
Again, thanks for picking this up and working on this with me, it's much appreciated.
Re: Halo weapons converted to UT3 (WIP)
I can re-do all the maps in the same was as the new blood gulch if you can get the weapon scripts done. I will also re-work all the games shaders. :downs:
Re: Halo weapons converted to UT3 (WIP)
tomorow I will pack up a package for both of you, its the least I can do, so that you can tune up the materials and such, I will also try to include documentation on the weapon base use and the vehicle base use so that you can do the maps without a hitch inferno, btw shadders looking good ;)
I only have one last weapon to finish but its been proven to be problematic :( the dran charge time for the plasma pistol is a tricky thing to figure out, the simple way doesnt quite work :(
Other than that the game structure is there, sure we could do more but I think we have enough to keep people happy, as far as the other vehicles, well those are the hardest and I doubt that I can get those done by saturday, after all I have to catch up on HW assignments :(
I will keep you guys posted though, thanks for the feedback ;)
BTW: PM me your emails so that I have somewhere secure to send all this stuff to :)
Re: Halo weapons converted to UT3 (WIP)
Sent it off. Inferno will get me the new shaders on probably Friday, his computer access is limited. You should have them before Saturday, and have a nice, refined project by the time stuff picks up for you.
Re: Halo weapons converted to UT3 (WIP)
Also, one last thing I wanted to bring up while we're on this strict schedule. I was watching some videos and noticed the cooldown for the Plasma Rifle and Pistol seemed to stick at max once they hit it... In Halo, it starts dropping the second it hits max heat.
If it's not an easy fix that's fine, don't worry about it too much, but I figure I'd just bring it up. :downs:
Aside from that everything is pretty much perfect, and I mean that. Just needs some graphical/shader adjustments, which is what we're here for.
Re: Halo weapons converted to UT3 (WIP)
Re: Halo weapons converted to UT3 (WIP)
I want to finish harbringer before I do the full UCEv2.
In the mean time I'm waitong to get my computer back.