Re: Weapon design and you: how to avoid sci-fi samery
Quote:
Originally Posted by
rossmum
Little things really add up, I find. In RO, if you hit someone in an artery, blood would actually fountain out of it and piss all over any nearby surface. Even just normal wounds would drip blood. In RO2, all that happens when you shoot someone is a blurry red smudge appearing where they were hit and a really half-arsed reddish spray on whatever is directly behind them. It's really noticeable and feels like a step backwards.
How nice of a machine do I need for RO, btw? I have been considering purchasing it.
Re: Weapon design and you: how to avoid sci-fi samery
RO1? It's UE 2.5, so nothing special. RO2? I'm not sure, but I have a 560Ti and run it at pretty much full settings with no issues. Most of the performance stuff has been fixed but you will want at least a decent CPU, most of the issues are tied to that rather than GPU. My Phenom X3 720 can handle it now, but choked badly during beta.
Both are dead as fuck, sadly, unless you're OK with playing on servers in the middle of Siberia. RO because RO2 stole its community, and RO2 because it pissed that community off by thumbing its nose at them and paying fanservice to mainstream shooters. If you want to hear the whole sorry affair, hit me up on Steam, since this thread isn't the place for my furious ranting about that.
Re: Weapon design and you: how to avoid sci-fi samery
Quote:
Originally Posted by
rossmum
RO1? It's UE 2.5, so nothing special. RO2? I'm not sure, but I have a 560Ti and run it at pretty much full settings with no issues. Most of the performance stuff has been fixed but you will want at least a decent CPU, most of the issues are tied to that rather than GPU. My Phenom X3 720 can handle it now, but choked badly during beta.
Both are dead as fuck, sadly, unless you're OK with playing on servers in the middle of Siberia. RO because RO2 stole its community, and RO2 because it pissed that community off by thumbing its nose at them and paying fanservice to mainstream shooters. If you want to hear the whole sorry affair, hit me up on Steam, since this thread isn't the place for my furious ranting about that.
We aren't friends on Steam, and my Steam account is borrowed lol.
Re: Weapon design and you: how to avoid sci-fi samery
Get your own then, scrub. Steam is pretty much the only IM program I ever use now.
Re: Weapon design and you: how to avoid sci-fi samery
Quote:
Originally Posted by
rossmum
Get your own then, scrub. Steam is pretty much the only IM program I ever use now.
I haz zero money for da games.
Re: Weapon design and you: how to avoid sci-fi samery
My favourite games are the ones that suck you in with well developed visuals, audio, and lore. Obviously, good gameplay is a must. For a realistic game, all of these facets must be nailed, or it will suck. There are no two ways around it. For a non-realism oriented game, they all have to be on par with each other, but not necessarily realistic. Good gameplay is still required.
The problem with sci-fi is that it is inherently realism based. That's the "science" part of "science fiction." If there is no realism, it is fantasy (that's right, fantasy doesn't have to be a Tolkien wannabe to be fantasy!). That means we can now criticize a sci-fi game for realism, because it comes with the territory. Of course, there is always a line at which you say "it's a game," but there is also a line where you should say "oh come on."
Re: Weapon design and you: how to avoid sci-fi samery
Quote:
Originally Posted by
TVTyrant
I haz zero money for da games.
Get Steam anyway. I periodically decide I have too much money and throw games at people and then have to live off of shoe leather for a week or two, you might get lucky.
Re: Weapon design and you: how to avoid sci-fi samery
Quote:
Originally Posted by
rossmum
Get Steam anyway. I periodically decide I have too much money and throw games at people and then have to live off of shoe leather for a week or two, you might get lucky.
K, I'll make my own account. Gonna have to add some folks@ TVTyrant2 lol.
Re: Weapon design and you: how to avoid sci-fi samery
To the OP: all a matter of opinion.
Re: Weapon design and you: how to avoid sci-fi samery
Quote:
Originally Posted by
TVTyrant
I haz zero money for da games.
You say that now, but when Midweek Madness comes by....well you find a way to make $10 fast.