Re: Halo 2 Anniversary (confirmed as thing now)
The PS3 has had 25/50GiB discs for years now...not all games use up the entirety of a SL/DL disc. I believe part of the reason they fucked the Covie dialogue was because there was no room to localize grunts/elites/brutes/etc. Now they have no excuse to not at least re-use all those old localized silly grunts calling you names and crying like babies.
Re: Halo 2 Anniversary (confirmed as thing now)
Quote:
Originally Posted by
Ki11a_FTW
Ideas I posted at facepunch:
Engine size isn't really that big. Game assets are the largest part of a game's size. The biggest offenders there are uncompressed audio and lossless texture sources. The advancement of game quality had traditionally been the increase of available graphics memory and the bandwidth to process on it. Now, developers have damn near as much memory as they could want to use and the limitation is in how long it takes to run your draw calls.
When you've got a game that runs standalone on multiple discs, keep in mind that you've still got to have the engine and globally shared assets on both discs. I'd suggest the reason Halo 4 had a SP and a MP disc was because of the hourish of cutscene footage that was pegged between levels.
Re: Halo 2 Anniversary (confirmed as thing now)
Last I checked, developers have access to 5 of the 8GB RAM available on the XBO. Meaning they could load ALL of H1X into memory and still have some bits left over...well, assuming the data was still 32-bit. Who knows how much 64-bit explodes uncompressed map files.
Depending on if they are going to release DLC maps for any of these games, they could have optimized how the cache system is used for XBO to facilitate jumping between engines. Eg, they could have a 'shared' cache file which has all the tags (not just art resources) which are used across all H1 maps and that is always loaded (would also save on disc space). Same thing for H2, etc. Then the actual campaign/MP maps would just have their specific scenario/bsp/art data that is loaded as needed (weapons, etc would exist in the hypothetical 'shared' cache). In a way, it would be *kind of* similar to what H2V did for MP maps.
Pretty sure H4 used one of the discs as an 'install' disc, which copied all of the MP and SPOPs maps to the HDD (from Disc2). Then Disc1, the 'play disc', had all of the campaign maps. The MP/SPOPs maps on the Disc2 were 3.3GB-ish by themselves (not counting the Wwise sound banks or the shared cache files, which are both present on each disc). The campaign maps account for 3.9GB of space. Both the prologue and epilogue maps are less than 60MB each. Doing the cutscenes in-engine doesn't really require that much.
However, they did have 1GB of bink movies. They had two .bik files for the epilogue, one for 'normal', the other for legendary. Each weighed in at about 130MB. Guess it didn't matter much since they probably already realized they would be riding on two discs by then anyway.
Re: Halo 2 Anniversary (confirmed as thing now)
Yeah, you had to install the second disk to put all the MP maps on the HDD, then just play through Disk1 which had campaign.
Curious enough, the Spartan Ops videos are streamed actually. The maps are downloaded, but not the videos. At least as far as my experience goes/remembers, sometimes my video quality would be toliet-like or stop entirely when I would watch them on my Xbox. If the cutscenes were only 1GB like you've said, I would figure the Spartan Ops ones should be less and should've just been shoved in with the download.
I dunno, we'll see what they'll do with Halo 5 but by this point it seems like it'll be one disk, downloading additional Spartan Ops if that keeps up the same way.
Re: Halo 2 Anniversary (confirmed as thing now)
The SPOPs videos were probably streamed since they were already pushing Disc2's limits IIRC. Also, Season 1.5 was still a WIP, so it would make sense from a publishing standpoint to just stream the video content rather than ship on 3 discs or explode DLC sizes. There's also the issue of audio localization (not sure if they did face mo-cap for anything besides english), which streaming offloads to the server instead of requiring the client to have to download.
Re: Halo 2 Anniversary (confirmed as thing now)
Ah that all makes sense, cause I was gonna ask why you didn't just download the videos to the second half to the season but that clears it up or at least makes sense.
Kornman is Smartman.
Re: Halo 2 Anniversary (confirmed as thing now)
Liars. It doesn't have ALL of the Halo CE maps. :maddowns:
Re: Halo 2 Anniversary (confirmed as thing now)
It does too have all the Halo Combat Evolved maps :downs:
Re: Halo 2 Anniversary (confirmed as thing now)
But muh Death Island. Does it have that? Ice Fields? Infinity? Gephyrophpbia?
Needs confirmation of all Halo: Combat Evolved maps before I buy or 0/10. :v
(still not buying tho)
Re: Halo 2 Anniversary (confirmed as thing now)
Needs Church and Portent.