Please don't include the FRG
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Please don't include the FRG
Yea I'm still playing with what symbol to use in max to get it in game. I've used ! % # and none of those make it show up but I will get it working. So question about the bumps. When I increased the bump value in the tag..it screwed up how they looked..like..on the ones that are only part of the panel strip..it would show the whole panel strip bump on just a small portion. Do I also have to apply the bump in max when i export it for it to work right? Also the weapons where just spur of the moment right before i compiled.
I think some stuff needs redesigning, like the columns and the platforms. Maybe add some more supports to the columns?
hah, it looks like some one made some forms out of wafer board and poured concrete, well any ways, it looks nice now, but it needs some redesigning like Xegrot said.
Oh, and for those of you who don't know what the fuck I'm talking about, Click here
looks more like a corregated steel texture to me. I'm guessing the alpha chanel makes it shine perfectly.
A simple BSP port would simply not do this map justice. I, personally love this map, and it's great given you play the right gametype on it.
I think that you should look into a whole remodel. Look into a theme (space station, ship, new/old mombasa, covenant, forerunner natural/industrial), and build on it, using the layout as a template. As stated before, make sure to adjust geometry according to jump height, walk speed, etc.
Personally, I think this map would be great in H2 for juggernaut variants, namely one called "Run, Rabbit, Run."
bleh, I still think you could re-do the layout of the map so it has ramps and gravity lifts instead of teleporters. And the Cairo station theme does sound awesome, maybe you could make one of the rooms outdoors like a space dock O:
looks good :)