Re: Zero Time to Spectacle
The whiteness settings on the specular are too high and there isn't any diffusion through it. Thats what makes shit look wet. I think they need to just fuck the bump maps right off the detail map because the only way you could fix it is by giving the detail maps their own specular map as well. Better to just leave the bump maps to the main texture.
Re: Zero Time to Spectacle
Quote:
Originally Posted by
TheGhost
You really didn't need to quote all of those pictures, did you?
Oh shit, I had no idea i was reposting all those pics...lol I don't know how.
Re: Zero Time to Spectacle
when u quote someone it posts exactly what they posted.
u just edit the pictures out.
done.
Re: Zero Time to Spectacle
Quick question, do any of you play with Post Processing as "Intense?" Although it doesn't seem to have any noticeable FPS dropping, I find it almost too "foggy." I keep my setting at Default so it looks like a cleaner version of Unreal Tournament 2004.
Re: Zero Time to Spectacle
Quote:
Originally Posted by
Amit
Oh shit, I had no idea i was reposting all those pics...lol I don't know how.
Quote:
Originally Posted by
ßðÐŻÍ££å
when u quote someone it posts exactly what they posted.
u just edit the pictures out.
done.
I know that, I meant that I don't know how I forgot to edit out all of those pics.