Oh snap, and no server up anymore (except for some stupid locked one) :-(
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Oh snap, and no server up anymore (except for some stupid locked one) :-(
Pity you missed the lolplasmaflyingeverwhere match. :downs:
Well the news is less than fantastic...
I guess I'll start with the gameplay. It's all basically spray and pray, with 4 different varieties of pretty effects to add to your spam.
I don't understand the exclusion of crouching and melee, along with the lack of the morph ball it actually feels like movement has been dumbed down quite a bit.
For some reason, practically everything has homing. There's no reason for that, only missiles and the wave beam charge shot should have homing.
The variety in the weapons is miniscule at best, and makes little to no use of all the different ways Halo can hurt people. If I were doing the weapons, it would be something like
The lack of any sort of pickups makes the environment completely pointless to explore, and starting with all the weapons means you can basically just figure out which beam you prefer and never change from it. It would be better if the weapons were all pickups, and they could even be colored spheres like in Hunters for more metroidy flavor. Some other items from the Metroid universe would be nice as well, such as perhaps a phazon beam for uber spraying and a sonic boom that sends people flying
Power beam stuns enemies, charge shot gets headshots
Plasma beam has a scope, charge shot sets fires that do actual damage
Wave beam annoys people with purple screen flashes, charge shot has homing and a more intense screen flash
Havoc beam and missiles are pretty much fine as they are, though the missile damage could use some rebalancing.
It might be a good idea to increase samus's falling speed somewhat, the high floaty jump is annoying and doesn't really feel anything like Metroid Prime
On to the aesthetics...
The Power Beam effects are pretty schizophrenic, they should all be yellow not rainbow colored
The wave beam charge trail doesn't always line up straight (though the rest of the wave beam effects are fantastic)
The arm cannon still isn't shiny, and the arm cannon permutations should be a little more pronounced. At times it was hard to tell what beam I was even using
The Plasma Pistol reticle needs to go, the R aiming reticle from Prime would be better
There's no need to have the arm cannon come back up when picking up the flag, since all the beams have the arm cannon in the same place, just have the animation for taking out the flag have samus move the arm cannon over a bit
The dying animation is pretty lame, a nice explosion would be better. With no damage, but a bit of force maybe (especially since the animation plays an explosion sound)
The charge beam balls are way off in third person, and don't seem to give off any light
Don't take me as being unappreciative of all the hard work put into the mod, but it's still got plenty of room for improvement. Hope this helped some.
Server in 15 mins. Setting up a dedicated one, but it's not going too well.
[wshot]http://xs221.xs.to/xs221/07471/Image_000036.jpg[/wshot]
Ignore Corgy http://sa.tweek.us/emots/images/emot-argh.gif
Nvm. No server tonight unless people want to join. 2 posts will persuade me to do so.
uploading to the [HIV] Server right now.
very cool btw.
i just played on the hiv server, 2 against one, me being the one. havok beam = win at long range, but the weapons have to much guided angular velocity, and they get confused between people at times. for example, i want my plasma beam to hit one guy, but it will swerve towards another guy at the last second, not getting near hitting him and missing them both.
Anything homing seems to overcorrect when you shoot at someone, and 70% of the time I can't hit anyone with homing projectiles.