Bungie is using Vicon's Blade for their mo-cap stuff.
Also, Sapien just seems to be called Halo IDE now...but now that I think of it, I think it's always had that program title internally.
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Bungie is using Vicon's Blade for their mo-cap stuff.
Also, Sapien just seems to be called Halo IDE now...but now that I think of it, I think it's always had that program title internally.
FFFFFFUUUUUUUUUU more brutes....
Good, I love brutes.
Granade launcher, sprint you can kill from behind c:
some of this stuff might get cut guys remember Bungie is nortorious for cutting some pretty awesome stuff from the game before its finished
http://halo.wikia.com/wiki/Body_Bags
^cut from halo 3, would have made the game alot grittier and showed you the cost of defending earth :|
Noob tubes http://upload.wikimedia.org/wikipedi...very_small.png
Sprinting http://upload.wikimedia.org/wikipedi...very_small.png
Tactical Knife http://upload.wikimedia.org/wikipedi...very_small.png
Singleplayer maps reused as MP maps http://upload.wikimedia.org/wikipedi...very_small.png
Call of Halo: Reach
I don't like all of the similarities to Call of Duty that I'm seeing.
Despite that, I still think the campaign, plus forge\theater and (probably) firefight will make it better than Call of Duty. I read that the multiplayer maps are based on the single player maps, so there might be some differences, like how for Powerhouse, the mission that part is in is during night, while the mp version is during the day.
ViDoc finally finished downloading. I know we all got excited when we saw the Brutes pulling marines apart in the Halo 3 ViDoc, but a lot of the stuff they showed in this was really, really cool. I love the more epic feel, and seeing that many AI fighting at once was incredible. And the sparks! Holy shit, thousands of dynamic particles! So cool! If the feel in the final game is anywhere near as cool as it looks in that ViDoc, I'll be ecstatic.
There's one in a maya window at some point about halfway through.
I like the way there bringing back deleted details, like the sprint and knife. It really seems like they're trying to put a lot of their old ideas that were essentially scrapped back into this one. Loved the DMR, and the pistol with a scope is a classic touch. Assault rifle seems interesting, since it has the 32 capacity but is supposed to spray a little more. And the AR seemed a lot better in appearance once you saw it in motion, firing upon enemies and stuff.
As far as the COD influence goes, it seems to me to be pretty minor. The only thing I noticed that had really changed was how fast things seemed to be moving in some of the scenes. Like when he tags the turret, it seems alot faster than in the older Halo games. Maybe thats just me though...
Well, if you watch at about 6:04, you can see (while carrying the Pistol) that you ONLY have the option to swap for a Plasma Rifle. That means either 1. the PR is no longer dual-wieldable, or 2. there is no dual-wielding at all.
That shotgun grenade throw was pure awesomeness, it looked like they went back to the Halo 1 style of throwing, where it actually looks like he's throwing and not just swiping his hand across the screen vertically.
<3 Bungie
I actually think I would miss dual wielding :(
Well im glad to see some new animations going into the game. Though it looks like theyre re-using the halo 3 AR anims. But who cares, that rifle is ugly as hell anyways.
Yeah, they've been using Maya since Halo 2 IIRC
The noob tube does not appear to be an attachment, but rather it's own weapon. Tons of FPSes have nade launchers.
Tac knife doesn't seem to act anything like the one from MW2.
Sprinting has been in Bungie's consideration since Halo 2. Which is before COD decided to have sprint, mind you!
COD is not the only game to use SP maps as MP maps.
But let's see what other similarities there are!
Soldiers http://upload.wikimedia.org/wikipedi...very_small.png
Guns http://upload.wikimedia.org/wikipedi...very_small.png
Crosshairs http://upload.wikimedia.org/wikipedi...very_small.png
Singleplayer http://upload.wikimedia.org/wikipedi...very_small.png
Multiplayer http://upload.wikimedia.org/wikipedi...very_small.png
A first person view http://upload.wikimedia.org/wikipedi...very_small.png
BULLETS http://upload.wikimedia.org/wikipedi...very_small.png
Despite the fact that the mechanics between the two series have been completely different, like Halo's excessive auto aim and crazy jumping and recharging shields, this is definitely a clone! Bungie should be ashamed!
well the auto aim is to effect weapons with diffrent levels of handeling, like a pistol compared to a sniper riffle, you don't want people to be able to use a sniper in C.Q.B. as easily as a smg, that would be like a shotgun on crack. the only thing I don't like about halo is its level of linear gameplay, and timed levels, I hate timed anything.
I had an epicgasm when I saw the new backstab.
Holy fuck. I want to do that.
That vidoc was great. I didn't realize they'd optimized so much.
I keep forgetting that this will be running on the same hardware they built Halo 3 for. I get so used to expecting games to improve as PC hardware improves that I forget console games only upgrade their hardware once every few years. Taking that into account, I'm becoming quite impressed with the engine Bungie's put together.
Despite my issues with it, and again like I already said, it looks like a good game still. I just hope it's not a case of Halo2ism where they showed us this great engine then said woops the Xbox can't handle it...
On the side of multiplayer, who here is going to laugh their ass off if there's a another promotional armour choice like in halo 3 and ODST with the recon and johnson set ups?
I can already see it now, "Do this to get [insert armour here]!!111ONE!!"
This close to the public beta I'd say it's pretty much what you see is what you get. It would take some horrible planning and mismanagement of the project, pushing back the release date several months, to allow the final game to be significantly different than what we see here. Then again, that's what happened to Halo 2, isn't it? :-3
e: @warlord: why would that be funny/bad? I like the concept of rare armor permutations. Just so long as they don't do it as paid dlc I'm happy.
steam lol
Oh. Goodie!
In that case, I hope it doesn't work as the original GOW2 chain saw animations worked. If you started to cut someone, you were invincible until the animation finished until they patched it to you were vulnerable at all times.
Hey, I didn't spend 18+ hours in that playlist for the armor...I just wanted a rematch against Bungie monkies :saddowns:
Nah, they'd make it G4WL if they made a PC port. Though I think the Halo 1 online model worked really well. It'd only be nice to have the G4WL part in it for matchmaking and authenticated games (where they check for hacks and such). But I get the feeling that any future port considerations will have H2V's taste in the back of their mouths...which they have no one to blame but themselves (Microsoft) for the flop.
I think it would make more sense for them to hire gbx again to do said port. That is more likely because gbx actually did a good job porting halo 1. But then again, it is microsoft we're talking about here.
I think a good chunk of the GBX people who worked on Halo PC broke off and started Pi Studios (whom also worked on the H2V editing kit). They're in Houston
Well, I'm not sure if this is a good thing or a bad thing. I rarely dual-wielded when playing Halo 2 or Halo 3 anyways so it doesn't really affect me.Quote:
In an interview with the staff from 1UP.com, via the 4 Guys 1UP Podcast (Episode 2/12/2010), Marcus Lehto and Brian Jarrard confirm that there will be no dual wielding in Halo: Reach.
David Ellis: Will there be dual wielding in Reach? There wasn't in ODST, of course there was in 2 and 3...
Marcus Lehto: There will be no dual wielding in Reach, no.
Skip to time mark 24:45 to start the Halo: Reach discussion, and then to time mark 29:39 for the part about dual wielding.
I wont miss it.
It was a cool feature, executed well, that was definitely one of the things that set Halo apart from the other shooters. I'm sad to see it go, but happy that other features will be added and have their own spotlight now.
As I stated earlier in the thread, Bungie already was making use of Sprinting, n00b tubes, and knives before COD1 even came out. They were just all cut. And as far as the Single Player maps being used as Multi player maps, in Halo 2 and 3 your supposed to be able to identify each map with a specific portion of the game. Just sayin...
So, there's going to be no dual wielding, and yet we're still suck with a fucking shit HUD that makes my eyes bleed. How is the designer not fired yet?
God damn, they should just take the original Halo 1 HUD and modernize it. I'm not saying it should be the exact same as the first game by any means, and I know they tried to do that currently with some elements of the Reach HUD like the shield and health bars, but the actual implementation of it SUCKS.
What I despise most about the HUD is the fucking retarded shield and health meter. Overall, I LOVED the HUD in ODST, but I HATED the way health depleted. Because of the way it goes from the sides to the center, it gives the illusion that you have more health than you really do until you get down to a tiny sliver.
Also, the radar looks beyond retarded. I understand that they are attempting to create a 3D illusion, but they did a shitty job of it. It's pretty sad that they are making such a great game, but they are doing such a shitty job with the one thing that is always in your face. That thing shouldn't have even made it past the drawing board.
hey jcap
you gai?
hey inferno youre a massive faggot
I like the HUD.
I think the HUD is fine, except for the position of the reticule. Move it up, pl0x. I always feel like I'm aiming down when it's that low, which results in a feeling of tunnel vision.
It actually makes sense to have it that way, and if they were to move it up now then all the animations would be fucked. Rather, the origins. Either you're pointing too low, or if they fix it to point at the reticule, the feel is skewed completely.
Oh, and I think the HUD is also fine except for the numbers clipping into the icons of the grenades/weapons.
In this thread:
http://static.open.salon.com/files/r...1251158120.jpg
you caught me trying
I saw it, and didn't say anything. *glares at Rob*
jfap was tried.
GOD DAMN IT KORNMAN NEED TO SPREAD SOME REP >_>
must spread rep...
well at least rep isn't called cheeks
as jcap already spread 'em
without a 'back blast all clear!' relay :|. what an asshole :-3
e: actually, there should be a forum filter to replace 'rep' with buttcheeks. go.
oh, but finish the forums first......nah fuck it, do the filter first.
oh how many instances of "must spread rep" will be changed to lulz.
Actually, you're right on that. The animators did have it that way but then the way their animations are in-game, they're moved down to the correct position.
I'm still completely fine with it being lowered though, just another thing that makes Halo different from every other FPS. Certainly allows for a different and unique feel of animations.
Actually, moving them down put them in an incorrect position in Halo 3. In Halo 3, they point below the reticule, and in Reach, it looks like they point above it. Although the reticule is off-center horizontally in the screenshot, I believe the vertical position is correct because it's at the same level as the blood.
I'd say do that to a more recent screenshot that doesn't have the crosshair all wtf over the place.
somehow I don't think thats a crosshair.
it is. It was a bug and it was already addressed.
^^Quote:
Originally Posted by Bingle
I think Queen said it best when they said...
just Play The Game
I wonder if it's going to be more gory.
Jcap and warlord, keep in mind Bungie has a pretty fluent\flowy idle animation for their weapons, so the actual origin may be pointing correct but with the idle it seems to point off.
^ that is a good point I hadn't considered.
Just go scattering these images with the red lines all over bnet until bungie notices it and says "OOH"
maybe they'll delay it and switch visual styles.
Gears of Duty fortress 2: Reach
No no no, you have it all backwards, after the beta they're going to announce the new name is actually
Halo Reach Forever :downs:
(anyone else find it funny how DNF is also an abbv. for Did Not Finish?)
Why do you think they only brought on ony "one" more SIII...because Noble 6's balls of steel count as Noble 7 :realsmug:. Unless you play N6 as a female. Then you have to imagine the breasts under the chest plate as...actually who would want to imagine that, nvm.
can't have a part of the story without somehow manginging to poke a 7 in it after all!
SO who else is expecting a plot twist?
Anyone think we'll actually get to see Bungie's interpretation of the Doctor and not some crazy jap crap?
I think this will end in a similar fashion to the beginning of the tv show series Doctor Who.
Time vortex! Wooooooo! *cue Tom Baker's face*
There really isn't much material available to use in speculating the story. Since this is a breakoff from what we know about the battle on Reach, we can't really apply what we know to the situation.
A bomb will go off and anyone in front of the bomb will travel in the future and anyone behind it will travel back in time.
Luckily Noble 6 was facing forward when the bomb went off.
I just can't wait until they try to match chiefs semiepic one liners using every single cast member.
They didn't really show signs of that being the case in the trailer so....ok
"Spartans never die Jorge."
Oh yeah, the trailer gave off that vibe.
Except he continued to talk after that...
It wasn't a "I need a weapon" or a "Does he always refer to me like that?" line
Bet you can't stick it.
You're on.
A little interview thingie-ma-bob. Just gives a few little facts, such as the return of split screen/4-player co-op.
http://www.gametrailers.com/video/x1...lo-reach/61967