Uh... nipples? :downs:
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No, I think it's the angle they're at. It doesn't align correctly with the lower body.
Where. You can't see them. The blank figure is merely a sillouette. It doesn't require nipples.
Uh, she has her chest pointed to the right, obviously and the pose is from a middle side on sort of shot, shes just got her legs spread with her chest turned.
I wasn't talking about crit for the proportions mainly either, I was talking about the design.
I never know on this forum. My bad :P
Apparently elves have no hips; other than that, looks pretty good.
The muscles are wrong in a lot of places, and her upper arm is too long. The feet, kinda meh. Honestly, the only thing correct is the face :D
I also gotta complement you on your color and shading of the far left elf. It's great.
I think something that would really help you would be creating a human body mesh in mudbox and proceeding to detail it. You'll pick up muscle groups etc as you research references.
Oh man, i just noticed--on the colored woman, the torso chest piece about right where her abdoment is...the pointy piece coming down from the chestpiece, that would really hurt if she tried rolling like most nimble elves do.
True, lol. Also yeah, holy shit, the upper arm is totally fucked up. How did I not see that before.
Moar curves plox.
face looks too masculine, hip area could use work too
No, shes fine except her left leg.
http://img502.imageshack.us/img502/7...pportuvrg2.png
Haven't done any forerunner in a while so I felt like making some. That's the ao edited to work for web with the transparency and such.
Give it some weird energy aura.
Thats a nice start. Id love to see it finished :D
Yeah I was gonna say, that evokes the image of a brute wearing an elite's armor. Getting past that, I like it for what it is.
looks like it'd fit beautifully in UT3.
I had a bit of Elite inspiration in mind.
Oh and it will be modelled. Along with a whole bunch of others.
I came at that statement.
Awesome.
I like it a lot but anything dane makes is pretty much. O_O
http://img155.imageshack.us/img155/5...oncept2mq9.jpg
Working on a dwarf now.
I hope someone has figured out what kind of game these are for now. Look closely.
Card game.. I win.
I saw the hearts on the other thing and so I put two together...
Good boy. Flash studio I work at is making a pretty lame o elfy flash game based on poker, and a real offline game, which is pretty much exactly like poker. I get paid, so i don't care, I draw pictures all day and stuff, so bleh.
*fights back the urge*
Arrrghhh! lvl45DwarfHunter.
Looks really cool. Reminds me of that Dwarf hunter you'd see on the loading screen for WoW (on the alliance side) before WotLK.
Neither.
:fail:
lol i barely play tbh, i cant remember the last time i did. hmm.
should probably disable my account, but it would be cool to play as a death knight.
Wow the beard on that thing must be heavy.
Great drawing Dane.
Looks like something out of warhammer online
Warhammer ftw.
I don't, nor have never played it in any shape or form, but I like the IRL texture painting shit, that is tight.
Been a while since I posted anything, got a job end of last year so my time has dried up a fair bit, but the cool thing is that at work I get to do the same stuff anyway, just not the stuff "I" want to do, but still fun I guess.
Heres an orc I textured for a work project, 2 days texture work, guy at work Tony modelled him in max, I did some detailing in mudbox.
Like it a lot.
Very nice. Clean and simple. Like the texture work.
E:
Nvm, just took awhile to load. Looks good, nice detailing.
Looks nice.
No poopshoot?
Nice texturing :O
kinky
http://img27.imageshack.us/img27/3007/dwarfsculpt.jpg
Just testing something...
Cool, but what's up with the crazy aliasing?
screengrab
might want to change the length of his beard there. looks like cock and balls.
So thats 2 down, 2 to go.
Nearly done, a bit shiny, the reflection mask needs more contrast and a bit of dimming down a little and he also needs some gore on him.
This is only the second thing I've ever done myself from concept to finished textures (last one was the flood infestation). The modelling was a bit of a learning curve for me, seeing as I don't ever really model.
Looks really really nice man.
With the adjusted reflection mask it will be perfect.
Maybe the waist/torso armour would look better if it were darker or more like the shoulder/chest armour?
Looking great, man. Hair seems a bit too much like it's had a once-over with metallic paint, though... could use a lot less sheen.
I think it could use more.
http://3.bp.blogspot.com/_sI5PQsJ8F-...rlie-sheen.jpg
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For someone who never models, that looks pretty good. There's a lot I would have done differently, but perhaps it's just a matter of style.
I think you should flip the spade symbols on his knees right side up.
nope, wrecks the flow, tried that. ?Could just be my opinion
Leave them the way they are. It would look odd if they faced another direction.
Maybe make the spades darker?
Sort of bring them out, and on heart and diamond characters make them redder?
That just looks... great. If it was up to me I'd tone down the amount of "noise" going on on the metal, but that's more my personal preference. It's really cool that this is your job now :D
enforcers
yes lol lag, enforcers, you can see why i dont have much time for personal/mod work stuff these days though
ill get them done maybe tonight, but i did just move out of home, into zillas place and ive gotta move my pc again into my room, but i should be able to steal an hour or two to get it done.
also, heres hte uv map for the dwarfs armour, just cause I've noticed peopel have been talking a bit more about uv layouts and stuff, so I figured I'd show my idea of a good one:
Thats alot to texture.
I like it, I actually hate it when people try to compromise things like under the armpits and it causes stretching, it gives a lot of room for freedom and to be detailed.
^ Thank you professor.
Yeh really well done with the dwarfe Dane, + 40 stokens.
Was that necessary Malloy? Am I not allowed to post outside my own thread?
Sorry for giving my opinion.
No I am fine, just wondering why out of all the people who commented on the unwrap, he chose me. But sorry, I will stop posting and take it to pms if I have anything further to say.
nonono, don't fuck up my thread chains, get out
lol.
I love the designing on his boots.
I hardly read through threads, cba with most of the drama so I usually catch the pictures and last posts. Yours was the last post I read. As the words I read materialised into a virtual sound in my brain It dawned on me that your post was pretty ignorant to the fact that Dane obviously knows how to use full efficiency of an Unwrap, this is his gallery thread, other people dont care that you hate it when people sacrifice 'armpit' geometry faces when Unwrapping. I felt your post was more trivial and unnecessary than what was needed as it seemed you were trying to 'portray' someone who was trying to give teachings, 'it gives a lot of room for freedom and to be detailed'.
Overall I found your post rather patronising, hence the modern culture statement 'Thank You Professor' mocking your self acclaimed status of 'teacher'.
I hope that clarifies your questionable disaproval.
p.s Dane get on MSN more :D
We all red. Awesome!
His skin looks too clean, add a few scars and some hair (unless he waxes his armpits).
edit: also, the small amount of face you see lacks character.
the armour looks great though
That GIF lagged my computer for like 3 minutes.
Its nice, and shiny.
Well, lag, hes an elf, so hes sposed to be more etheral than the other fellas, and his face is meant to be masked. Hes all ninjery, but he does need hair.
Also that wasn't a gif, that was a .swf
SHINY :P
Looks awesome Dane.
I like the design. Definitely reminds me of dragonlance. I see its a lot more realistically proportioned than the last guy,and im not catching any pronounced spades/hearts/clubs/diamonds references, so is this for a completely different project?
E: nvm, apparently its the same project
Edit: I don't really have any criticism that conscars didn't already mention. However instead of scars to break the boringness of the skin, you could try belts and straps that actually hold the armor on.
Seems a bit beefy for an elf, then again no harm in breaking old stereotypes I guess?
Looks pretty good, armour is awesome. I agree with Con, though. A bit of humanity as far as skin goes shouldn't hurt. I reckon his skin could use a new colour too, possibly brighter, a tad more saturated, and a little shiny. At the moment I'm not getting the whole elf vibe from it.
I dont see why everyone is all up about the skin, seeing as hes an elf, and elfs arent very hairy or nastily textured at all, in fact they're often very clean. If I added all this hair and cuts and brusies, he'd just look like a total human. If I saturated his skin more, he'd look tanned and sunbaked.
What im going to do is actually add more of a blueish tinge to his skin and actually make him paler, with a bit of light hair on him, maybe a tatoo.
I also think the redness of his armour doesn't help either, but bosses orders. I originally wanted him to be silver with gold detailing, and a red specular falloff fresnel effect, but boss didn't think it was eviently "heart" enough.
Oh I just realised I never showed the human. I'll get a render of him later. He's the first to be rigged so I should be able to get a cool pose of him, still doing the facial shapes.
If it weren't for your texturing style, I would never guess that these two characters came from the same project. The dwarf character is so unrealistic in his proportions and features, but the elf isn't. Its not that either of them look bad, they both succeed at capturing a certain style, its just that their styles are so different. its sort of like the difference between ganondorf and wario.
Well they are 2 different races. You would expect the culture to be different :|
it has nothing to do with culture, its just different design style. One is realistic and the other is almost cartoony.
Not really. They are different races so there features develop differently. Seems perfect to me.
I suppose it could be because of that. Seems like a bit of a stretch still but whatever, thats what makes games stand out. Looks like an interesting project, very interested to see how it unfolds
We didn't say make it nasty, or add "all this hair and cuts and bruises". What I originally said was add some hair, and it seems people agree that he would look better with hair. I'm not saying make him look like a grizzly bear, just a little bit of hair here and there to show the connection with humanity that I assume this race has. Typically, elves in stories have common ancestry with humans, so it would make sense to show artifacts. Nobody actually said anything about cuts and bruises, I just mentioned maybe adding a couple scars since he's a warrior and all. By all means, leave him the way he is, but it seems people think he could be better off with a few of these touches without becoming human.
tried it, hair isn't noticeable, only really on the armpits which even still just doesn't look elfish to me. Fine hair i added, but you still can't see it anyway. Not a whole lot of skin is being shown.
The hair quite literally isn't noticeable at all. The areas that are showing through the armour, even naturally, have minimal amounts of hair. The only parts I can see are leg hairs, forearm hairs, eyebrows and a slight armpit fuzz. Even then, you can't see such changes anyway. Scars I might do, maaaaybe. Dirt, definatly.
I think the only problem with the skin is that it looks exceptionally flat. There isn't much definition between high and low areas, and could use a very, very light shine to it. Also with the armor, the texture looks good, but the material seems far too clean. I've never seen metal that shiny and that reflective, so it's possible a "dirt map" would be of benefit. Looks good otherwise.