Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Are you basing this off conjecture or from actual testing? Here's a video I just whipped up that demonstrates the amount of damage changing with velocity and not distance:
http://www.xfire.com/video/4ccdf6/
I start off by showing that damage done by melee "at point blank" and "just within range" are exactly the same. I then compare the damage done by melee while standing still, running, running and jumping, and crouching forward. As for whether it actually makes a difference, 150/40 rounds up to 4 while 150/70 rounds up to 3 so the number of melees needed to kill just changes by 1. Not sure if that makes a big impact on gameplay though, as most players are usually moving around so the minimum of 40 damage done by standing still probably isn't very relevant.
If you're still not convinced or think the whole thing was set up, I can send you what I used to get those numbers and you can talk to someone who is familiar with memory addresses to confirm that the numbers are legit.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I was basing it off the way Halo1_ce handles splash damage, okay? You don't need to get memory adresses to know how damage changing over area works. And a little from testing but unlike Certain People I hardly ever melee, so...
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I wonder when will Microsoft take the stick out of their ass and green light PROPER ports of Halo games after Halo 2...
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Captain Pakundo
I wonder when will Microsoft take the stick out of their ass and green light PROPER ports of Halo games after Halo 2...
Don't expect one any time soon...
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
flyingmonkey3
Are you basing this off conjecture or from actual testing? Here's a video I just whipped up that demonstrates the amount of damage changing with velocity and not distance:
http://www.xfire.com/video/4ccdf6/
I start off by showing that damage done by melee "at point blank" and "just within range" are exactly the same. I then compare the damage done by melee while standing still, running, running and jumping, and crouching forward. As for whether it actually makes a difference, 150/40 rounds up to 4 while 150/70 rounds up to 3 so the number of melees needed to kill just changes by 1. Not sure if that makes a big impact on gameplay though, as most players are usually moving around so the minimum of 40 damage done by standing still probably isn't very relevant.
If you're still not convinced or think the whole thing was set up, I can send you what I used to get those numbers and you can talk to someone who is familiar with memory addresses to confirm that the numbers are legit.
As you say though, people don't generally stand still while melee attacking, so it really doesn't have any impact on gameplay. I mean, I probably used melee more than anyone else and I never noticed that.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
nuttyyayap
I was basing it off the way Halo1_ce handles splash damage, okay? You don't need to get memory adresses to know how damage changing over area works. And a little from testing but unlike Certain People I hardly ever melee, so...
My point was that damage changes with velocity for melee, hence the need to check the actual amount of damage done through memory addresses.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Damage does change with velocity when meleeing, source: years of playing. Jumping down onto someone and meleeing usually pops their shields iirc
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Holy crap, the multiplayer vidoc was amazing- so glad to see Timberland and the new firefight area. Beautiful. And the title update looks great as well!
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Siliconmaster
Holy crap, the multiplayer vidoc was amazing- so glad to see Timberland and the new firefight area. Beautiful. And the title update looks great as well!
I havent gotten board with reach, this game will just blow my mind. Its the multiplayer sandbox we've been waiting for years.