I can't wait to rpg on dis :woop:
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I can't wait to rpg on dis :woop:
hey nice skybox btw
It's one of the most annoying errors in the editor.
It's those random bits of invisible collision that are not directly linked to anything and can only collide with vehicles and projectiles pointphysics (like weapons) and ragdolls. There are quite a few of these on the stock maps (theres actually one floating above the overshield hill on bloodgulch) and tons of these on custom maps (especially yoyo).
I made a tutorial on how to remove them a while back.
Both links are broken in that thread.
Fail.
Anyone still have those tutorials. I will re-upload them.
Interesting... How strange. I wonder what aspect of the collision geometry compilation algorithm lets nearly-coplanars do something so odd...
I have a fuckton in BCE. Could that error also result in the opposite, random pieces of geometry that don't have collision? An old error that I used to get was a random hole in the middle of one of my floors... it's gone now, but if coplanars are to blame it may crop up again.
Well, time to break out poly's "make planar" button, I guess.