That shockwave is neat, but what will it look like on any sort of a slope? Will it follow the normal of the slope?
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That shockwave is neat, but what will it look like on any sort of a slope? Will it follow the normal of the slope?
Unfortunately the shock waves are always horizontal same with the stock grenades so I'm not too sure what I can do to change that.
I have been adding a bit more of a electric feel to it to give it that feel of the halo 2 plasma grenade, not so much as raw energy but more of a blue fire with electricity arcing the immediate area.
Wow that's really well detailed Kid. How about building the facility that houses stargate around it? I'm sure it would be worth it
I did some more work on my scene. I'm gonna keep building on it for a while.
http://i148.photobucket.com/albums/s...1R/perhaps.jpg
http://i148.photobucket.com/albums/s15/SAH1R/wirez.jpg
Disregard this post, posted in the wrong thread.
Then why post it in quick crit when there is nothing to criticize?
^^
Was a mistake, I thought this was my gallery <_>
First bake. Why are there more detail on the high poly than what was baked? Well I fucked up and accidentally saved the file i was making the low poly as the same file as the high poly :( I lost those details. I'll remake them and fix the model to reflect that as well but for now, here's my first bake. starting at the hilt to the handle is where I lost. Had to remake the majority of the handle.
High Poly:
Low Poly:
UV:
AAAAAAATRRRGHGHGHGHHHHH ARE YOU BAKING THAT AT TWO THOUSAND PIXELS WHAT IS WRONG WITH YOU MAN!?!?!?!?!?!? YOU ARE OUT OF YOUR MIND INDEED!!!
protip: redo your UVs, your texture doesnt ahve to be square, make it 256x1024
i can tell just from looking at it your pixel density is ALL OVER THE PLACE!
make sure all UV islands are the same size relatively to eachother, right now your handle is MASSIVE, and the blade NOWHERE NEAR what it should be.
redo your UVS NOW!!
hell, you can even use a seperate texture for just the blade if you want.