Er, I don't think he's trying to emulate any specific battleship in particular :|
I like the design, it looks stylized without regard for practicality. My kind of thing. I make belt fed sniper rifles :downs:
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You seem to mix up what Im doing here, Im doing a side reference for easy modeling, and front and a top and bottom, why would I make it an annoying angle for the modeler to do? Also painting for this does not require full details such as making it the engravings detailed, as you can tell theyre ingravings, and uh last time I checked paintings are made up of brush strokes. Maybe you should go look at some paintings, and zoom in on them, and youll see random lines, that from far away for things such as fire, clothes, alot of things. Also we already mentioned about color scheme, if you read my post and there was no need to state it again. Please by all means show us some of your recent work and if its better then mine with perspective, shading, dimension, not made out brush strokes, then Ill happily shut up.
Yeah I know what you mean about the camera, but I've used my friends nice SLR cameras and it definitely feels better. but im obsessed with high res. thats one thing i like about my camera its 12mp so the images are usually really sharp.
Yeah those are two of my favorites too. Thanks for the compliments and crit guys.
Megapixels mean nothing. Once you have a camera that's over five megapixels, the others are pretty unnecessary, unless you plan on making really really large prints. 12mp ≠ sharpness, 12mp = higher pixel density = increased noise due to tiny point and shoot sensor (12mp on DSLR used to mean more noise, however, with current generations of DSLR, noise doesn't become a major issue until you start pushing your ISO past 3200 - Nikon D700/D3 are exceptions to this due to full frame sensors). Lens quality is way more important than sensor resolution.
http://img365.imageshack.us/img365/6...eacher1zj3.jpg
http://img146.imageshack.us/img146/4...eacher2gv5.jpg
Haven't started the hair properly yet, and I've gotta hit the team up for the correct shade of everything (not sure on the colour of the leathers). He's sposed to be a kind of "god bless satan!" nutcase cold wierdo preacher, so he's gotta look seedy. He also houses the 2 revolvers I showed in my gallery thread. I also haven't done the gun holsters either yet, not sure if the team wants them ornamented to represent the guns, or just plain old leather or something.
Personally I think whoever on the team did the hi res for the normal map, didn't put much effort into the hair >_>
Looks awesome so far, though the back side looks kinda flat, unless that is going to be changed in game to make it move freely (at least I think that's for a game o.o)
He's very very flat.
quote for emphasis.
e: skin is decent, but imo it doesn't make up for what is a very boring model. Maybe when he's moving, with the coat tails trailing behind him, but in the default biped working pose it's just... boring. Looks like, fuck how do you spell it, Gumby? Gumbi? He just has that artificial, smoothed-clay feel to him.
Actually the ambient occlusion made him look quite flat, cause it sort of softened the normal map a fair bit, but added a bit of realism to the lighting.
http://img244.imageshack.us/img244/5...adelessoy9.jpg
Rendered the same scene, without the ambient occlusion and the textures.