They mention that you can play on blood gulch in this RTS.
How the hell is that going to work?
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They mention that you can play on blood gulch in this RTS.
How the hell is that going to work?
:awesome:ly. Thats fucking how.
I suppose someone could do a map with a similar layout, but expanded. Someone did that for CNC3.
Why change the scale? The players are still the same size. What the hell would they have to change?
Usually you control more than 16 characters in an RTS.
My typical strategy in AOE2, for example, is to get an army of 5 battering rams, 15 longbowmen, 10 champions, and 10 knights. That's a total of 40 soldiers, not counting the hundreds of civs I have gathering resources.
BG would get a bit cramped. Plus, you'd be building stuff all over the map.
Even though it somewhat breaks the cannon of the story, I'm glad the flood are in. Finally we can see exactly how their society progresses and expands.
3 new images at http://www.1up.com/do/media?cId=3154058&sec=IMAGES
Discussion of gameplay and Flood at http://www.1up.com/do/previewPage?cId=3170575
GJ guys, way to totally screw around with the established behavior of Covies towards Forerunner stuff.Quote:
showed off a mission where the Covenant discover a Forerunner artifact on the planet Harvest, and decide to blow it up. That's not cool, so it's your mission to intercept the Covenant demolition team and prevent the artifact's destruction
My next big question is : if the Flood aren't playable, why include them in the storyline? It seems to really be taunting the player if they have infrastructure but can't be used.
Also, I'm concerned with the power of "uber-units" like the Vulture or Scarab. They were described as making everything else "take up space" and become obsolete - that's not a good aspect of any RTS.