Well, while they're using the same textures and models, they are still in the process of doing the port. Some things like bump maps and detail maps might not have been implemented yet, so it doesn't look as good as it will yet.
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Well, I know how it is to be an information-starved community member, because oh yeah! Remember? About 2 months ago is WAS ONE!! Now that I'm lucky enough to be on the inside, I'm going to do everything I can to speak on behalf of the community. The questions and concerns you guys have, trust me, I have the same concerns. In my current position on the Vista team, I really don't have any final say on what the fate of the editing kit is, but I definately do have an extreme amount of influence, because one of my main general purposes there is to be the "What do you think of this?" guy. They ask me what I want it to be, and what it should do, what features it should have, etc., because I'm fresh from the forums and I have more general knowledge about Halo modding and development than anyone on the Vista team, and possibly in that entire office to be honest. I find at Bungie, most people are very focuses on their area of profession. Nobody seems to be much of a know-it-all. It seems that the art guys know nothing about level design, and the level designers know nothing about weapons, and the weapons guys know nothing about vehicles, and the vehicles guys know nothing about particle effects, etc. etc.. So me, having a lot of in-depth experience in all aspects og Halo editing, I seem to be very valuable to the tools developers. They started out by asking me questions like "What were features that you wished the HEK had?" and "If you could have changed something about the HEK, what would it be?", and you bet I sat down and thought long and hard about Halo modding, and I gave them a longgggggggg list. Now they ask me more feature-specific questions that I probably shouldn't talk about. What I can say, though, is that if you want to start making maps for Halo 2 right now, model them just as you would for Halo CE. Some things have changed as far as BSP creation goes, and I don't know what I can tell and what i can't. I'll have a good sit down on Monday with my superiors and find out exactly what I can and can't tell. Everything I can tell, I'll spill out right here.
The guy on the left, is me. I'm meleeing that big-mouthed wall with my Carbine. Nothing secret there:)
The blue radar is a bug that I thought was fixed for X06. I guess they didn't get it...
If we're going to support single player, I don't know. See, from what I see of the tools in their current state, and from what the plans are that they are telling me, I think it's WAY too early to start posting 'information'. The biggest fear Bungie has, and this is true for all their titles, is they don't want to say that a game is going to have a certain feature, and then later on in development, for some reason, they have to take it out, and the community shows up at their door with flaming torches and banners. That's why Bungie is so tight lipped about their stuff. So, like I said, I'll tell you what I can, but as of right now, everything is up in the air and we don't know what is going to happen with the tools. I personally hope that it's a cleaned up version of the HEK, or at least has the amount of flexibility. That possibly could not happen though. Maybe they want to allow support for new levels only. I have no idea. Don't quote me on anything.
On Monday, I'll have a good sit down with the higher-ups and see what they'll allow me to tell.
That's cool.
I remember in Halo 2 where they announced a Splinter Cell-like system of shooting out lights to hide and that never got implemented, but for the most part the guys there stay true to their word and give us what they said they would :)
Mmm... that's really good. Also you should tell them that there's nothing too complicated, nothing too "advanced" that the community can't figure out. You know this as well as all of us. Honestly my biggest fear was that they'd try to "dumb down" the custom content stuff and thus inhibit our ability to do certain things. But that fear is slowly being lifted. That's a very interesting aspect of your job - you are sort of their link to us. I sleep well at night knowing you're acting and advising in our best interests. Keep up the good work! =)
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What I can say, though, is that if you want to start making maps for Halo 2 right now, model them just as you would for Halo CE.
That, and we'd me seeing more maps released purely for the hell of it.
I like advanced stuff to a degree. I still haven't learned to use any part of the HEK except for Guerilla, which is simple enough for a long-time PC modder, I might learn some more HEK stuff these holidays. :)
Two months? I thought you've been working there MUCH MUCH longer. Thinking that, I assumed that the office had allready corrupted you.
Anyways, if there's resistance in the office, just talk about how Prometheus will give support for it anyways. At least if Bungie supports single player, then you'll have more control about everything..