Its 500 years into the future. Now days weapons can be much more compact, so probably in 500 years its possible to make an accurate weapon even if its not that long. Its Halo, not CS
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Its 500 years into the future. Now days weapons can be much more compact, so probably in 500 years its possible to make an accurate weapon even if its not that long. Its Halo, not CS
True, but this isn't shown in the other weaponry ingame, is it?
You fellows can design the weapon whatever way you want, I'm just saying it wouldn't fit in as well as you'd like is all.
As well thought out as your criticism is, we don't care. We are trying to make a mod that is fun to play, not make a graphical masterpiece. Please refer to my first post, where I believe I bolded and reded our stance on criticism. We do not care about your opinion. Have a nice day
Understandable, but what if someone were to offer constructive criticism on your gameplay, and how fun it is? What if elements of it were not fun? Your wording was, unfortunately, not only incredibly rude, but badly thought out.
And clearly your modeler does care about the criticism as he took the time to listen to it. If he were to change it, and listen to my criticism, your best option would be to accept the new model as it would be better anyway. That is unless of course the team preferred the original anyway, in which case you have all the liberty in the world to keep the old one anyway.
He took the time to listen, but then asked me to put my foot down. We would be absolutely open to criticism on our gameplay. In fact, we are recruiting testers to do exactly that. My wording was not badly thought out; I am rude to get my point across: you should have read the first post, or at the very least the bold red sections. Please take your opinions elsewhere, where they can do some good.
"we aren’t looking for criticism."
Your wording was bad. And I would listen to you just the same if you weren't as rude; In fact, I would probably have stopped right there. But I'm done, go back to ignoring the opinions of others as you please if you wish; it's not my project.
meh I can think of about a thousand things that are probably wrong with the halo assault rifle in terms of design if the game was based on realism... its a sci-fi shooter.
I think it looks neat.
E: However, I do see some issues one might run into when trying to actually wield it as a sniper rifle, being the placement of the handle where the trigger should be (I'm guessing your still going to model that in) and the secondary grip where your other hand would be holding the gun. They seem too close together making it look slightly uncomfortable to hold and aim with as a sniper rifle.
Thats what I'd change, make them further apart, doesnt mean the gun has to be longer.
E: Reason, right now with how close they are together it seems like you wouldn't have a very steady hold of the weapon for something thats suppose to be accurate, for something like a carbine or automatic rifle meant for running and gunning you could probably get away with it, it just seems like physically it'd throw your aim off.
I'd move back the main handle and trigger slightly and compress the clip/butt of the gun backwards a little bit so you have the room for it, then make some changes so it looks good still.
Yeah, this thread is tl;dr, but one thing I've been noticing about the sniper models you're posting is that the rails are completely wrong. Right now they look like blocks, but they should look like this:
http://www.biggerhammer.net/picatinny/rail_profile.gif
Rails seem like they should be an easy fix, but this is these guys' mod, and the decisions are up to them.
As a functionality-over-looks kind of guy, I'm looking forward to this. The weapons sound out-of-the-box and unique. Definitely better than a box level with weapons downloaded from Halomaps, amirite?
Actually I will fix the rails, its not like its hard or anything.