you dont
LOL
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you dont
LOL
This game looks quite great from the screen shots but judging by what I saw when I watched my friend play this it is a very depressing game and needs a lot of work. My friend won't do any work on it though becasue he's a lazy nigger
I'm really looking forward to this. Units are starting to form around a league for it already and I'm in Clan Diamond Shark, if anybody's interested. Oldest continuously active unit in the Netbattletech league, being active for about 12 years straight now.
Hate to sound like I'm advertising, but of course I am, but we're at www.clandiamondshark.com
Mech man, last time I knew you was when you suddenly got good at Halo ( :downs: ), and your CS style map.
Where the years gone bro?
Amazing work from your team and you mate. Really impressed with what you guys have done. =)
Welcome to June's fourth and the twelfth overall weekly update by the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS.
June has come to an end and wow, it's been a super-busy and productive week. Huge steps in terms of polishing and stabilising have been taken and we're proud to present to you one of the most extensive weekly updates we've had so far. We'll start out with the textured four variants of the Inner Sphere's Mauler and continue with various impressions from SA_Sandblasted. Again, a number of playtest impressions will conclude this update. We recommend to check them out carefully, because there are yet again exciting things to see: yes, it'll be possible to take certain vehicles under water and even fight there.
http://mechlivinglegends.net/images/...2_header01.jpg
Four Variants With Textures: Inner Sphere Mauler
Early in April, we introduced to you this Inner Sphere's assault Mech. Finally, it has received its textures which we are proud to present to you today. For size comparison reasons, there's a Longinus in the screenshot and for reasons of completeness, the variants have been explained again.
http://mechlivinglegends.net/cpg/alb..._4variants.jpg
Progress Report: SA_Sandblasted
One of the team's most recent additions, Rolke, is more and more turning out to be an invaluable asset when it comes to level art: many of the assets you'll see when playing SA_Sandblasted have been created or at least modified by him, who originally joined as a level designer but has proven his value as an environmental artist. Check out some of the most recent changes to MWLL's desert map on the screenshot and panoramas below. http://mechlivinglegends.net/cpg/alb...ed_wu12_02.jpg http://mechlivinglegends.net/cpg/alb...ed_wu12_04.jpg http://mechlivinglegends.net/cpg/alb...ed_wu12_05.jpg
http://www.mechlivinglegends.net/cpg...ama01_wu12.jpg http://www.mechlivinglegends.net/cpg...ama02_wu12.jpg http://www.mechlivinglegends.net/cpg...ama03_wu12.jpg
Playtest Impressions
Again, here are a few pictures from this week's playtest.
http://mechlivinglegends.net/cpg/alb...090628_015.jpg http://mechlivinglegends.net/cpg/alb...090628_012.jpg http://mechlivinglegends.net/cpg/alb...090628_011.jpg
http://mechlivinglegends.net/cpg/alb...090628_007.jpg http://mechlivinglegends.net/cpg/alb...090628_001.jpg
Those are some epic pyramid pictures!