Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
I gots dual GPUs, I can handle it! Actually, maybe not, not without lowering the resolution. Does Frostbite use lightmaps anywhere? I was under the impression that all of the lighting in that game was dynamic as well, because it seems to be.
May 23rd, 2013, 05:53 AM
neuro
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
lightmaps are a pretty crappy way of doing anything in general if you're looking to make something that's supposed to run on more than an ipad.
/artist perspective
May 24th, 2013, 04:36 PM
PenGuin1362
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
deferred rendering ftw.
May 28th, 2013, 08:34 PM
Not Inferno
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Quote:
Originally Posted by PenGuin1362
deferred rendering ftw.
Did some research on that. Looks interesting. I'm far past being able to make such a drastic change to the engine, but some day when I write a new engine I'll try that.
Quote:
Originally Posted by neuro
lightmaps are a pretty crappy way of doing anything in general if you're looking to make something that's supposed to run on more than an ipad.
/artist perspective
They have a few advantages. A good use of lightmaps can provide very nice indirect lighting and shaped lighting for very cheap.
Also on a side note. After some simple optimizations within the shadow PCF and distance interpolation I've taken it from 40~ fps back to 120~ fps. Still lots to work on though.
May 28th, 2013, 11:28 PM
PenGuin1362
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Image based lighting and consine/gloss maps plz.
May 29th, 2013, 03:18 AM
Not Inferno
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Cleaned up shadows some more. Improved performance a good bit, still a lot to do with that though. Post processing is now supported.
Bloom filter:
Unfiltered:
Anyone got any nice HDR or bloom glsl shaders I can throw on there? The one I used for testing is absolute ass. :v:
Considering doing water tommarow. Or maybe first person frame buffers.
May 29th, 2013, 03:24 AM
Patrickssj6
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Nvidia has a library of shaders for FX Composer
May 29th, 2013, 03:27 AM
Not Inferno
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Also, is it safe to lightly drink alchol 12 hours after taking 10mg adderol? I'm doing it anyways but I hope that's enough time.
May 29th, 2013, 05:59 AM
n00b1n8R
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
amphetamines and alcohol go hand in hand
source: breaking bad
May 29th, 2013, 11:20 PM
Not Inferno
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
I swear that water is a performance rapist, this is partially due to the code I wrote that writes the ondemand shaders doesn't "post optimize" yet. That's another thing on the list haha.
Also, no I'm not using a fog plane. Considering if I even want to put something like that in the engine atm. HD button says hi.