Re: Battlefield 3 (updated 8/16 - 64-player MP vid and complete weapon/equipment list
The helis in BC2 started off as being suicide machines, then several patches later they seriously became overpowered assrape, especially the Blackhawk, since the chainguns don't have to reload, are surprisingly accurate, and most importantly an engineer can ride along to constantly repair the damn thing. It's quite difficult to shoot down a heli with a rocket nowadays, at least on the servers I frequent, even when tracers are planted.
IMO, the heli should not have the ability to be repaired by someone riding in it - it should have to land somewhere safe and be repaired from the outside, just like the tanks.
I wonder how hard the jets are to pilot for newbies. Anyone remember the first days of BC2 when helicopters always crashed on takeoff (or went into the out-of-bounds area and couldn't turn back) 95% of the time?
Re: Battlefield 3 (updated 8/16 - 64-player MP vid and complete weapon/equipment list
Quote:
Originally Posted by
Mr Buckshot
The helis in BC2 started off as being suicide machines, then several patches later they seriously became overpowered assrape, especially the Blackhawk, since the chainguns don't have to reload, are surprisingly accurate, and most importantly an engineer can ride along to constantly repair the damn thing. It's quite difficult to shoot down a heli with a rocket nowadays, at least on the servers I frequent, even when tracers are planted.
Be happy. In BF2142 there only needed to be an engineer in one of the seats for the vehicle to be automatically repaired.
Quote:
Originally Posted by
Mr Buckshot
IMO, the heli should not have the ability to be repaired by someone riding in it - it should have to land somewhere safe and be repaired from the outside, just like the tanks.
Blackhawks are not the most effective fighting machines in BC2. They are quite easy to shoot down even with a good pilot. Attack helicopters have to land to repair in BC2 so I don't see a huge issue with this. In any case, dedicated anti-aircraft rocket launcher are in BF3 so there's no real worry about no being being to shoot down aircraft. I wonder if we'll be able to repair the Venom mid-air.
Quote:
Originally Posted by
Mr Buckshot
Anyone remember the first days of BC2 when helicopters always crashed on takeoff (or went into the out-of-bounds area and couldn't turn back) 95% of the time?
That was back when nobody had the sense to tweak the sensitivity of the aircraft controls to turn better. Same thing with the turret controls. I don't remember them patching the handling of vehicles in the game.
Re: Battlefield 3 (updated 8/16 - 64-player MP vid and complete weapon/equipment list
Quote:
Originally Posted by
Amit
I think the MEC equivalent is called the PLR (Peoples' Liberation Resistance). Like a more organized insurgency, but based on current Iraq events. BF3 is definitely not in the BC universe as the true BF games are based on realism (except BF2142). BC2's multiplayer was definitely realism based, but the SP had supernatural elements in it. BC2's entire campaign was about securing that megaweapon that destroys everything in like a 25km radius. BF3 ain't gonna have shit like that. I do suspect the Russians will be in the SP, though. I wonder if the PLR will make an appearance in the multiplayer. Their uniforms in SP look very similar to the MP Russian uniforms.
Supernatural? No. Greatly exaggerated effect of an EMP's physical shock front during the WWII intro? Yes. It was still realism based, but the characters were totally for comic relief. That said, BC1 SP > BC2 SP in every way.
Re: Battlefield 3 (updated 8/16 - 64-player MP vid and complete weapon/equipment list
They should have made more WWII missions. I think I would have enjoyed the SP more.
Re: Battlefield 3 (updated 8/16 - 64-player MP vid and complete weapon/equipment list
WWII-era Bad Company get. It would show that B Company has a tradition of being misfits, or explain the origin of B Company being misfits.
Also, if BC2 SP had been more open and ridiculous like its predecessor, it would have been way more awesome. Also, the health stabby thing was an awesome mechanic. My only gripe about BC1's campaign was the fact that every gun within a class was exactly the same, i.e. all assault rifles were 50 round magazine, full automatic, grenade launcher weapons. I liked the more realistic guns in BC2.
Re: Battlefield 3 (updated 8/16 - 64-player MP vid and complete weapon/equipment list
Quote:
Originally Posted by
Mr Buckshot
The helis in BC2 started off as being suicide machines, then several patches later they seriously became overpowered assrape, especially the Blackhawk, since the chainguns don't have to reload, are surprisingly accurate, and most importantly an engineer can ride along to constantly repair the damn thing. It's quite difficult to shoot down a heli with a rocket nowadays, at least on the servers I frequent, even when tracers are planted.
IMO, the heli should not have the ability to be repaired by someone riding in it - it should have to land somewhere safe and be repaired from the outside, just like the tanks.
I wonder how hard the jets are to pilot for newbies. Anyone remember the first days of BC2 when helicopters always crashed on takeoff (or went into the out-of-bounds area and couldn't turn back) 95% of the time?
funny how i was just talking about this the other day...i agree 100%
Re: Battlefield 3 (updated 8/16 - 64-player MP vid and complete weapon/equipment list
Battleblog #8: Build your weapon of choice
Post By: HBrun | POSTED: Aug 25, 2011, 12:00AM | COMMENTS: 145 (Login Required to Comment)
We have well over 50 weapons in Battlefield 3. But each weapon in itself can be tailored to wildly differing play styles and combat roles. Read on for the full details on our deepest weapon customization ever.
Two weeks ago, we detailed the general design philosophy behind the gun play in Battlefield 3 together with Senior Designer Alan Kertz. Today, we are delving deeper into the thousands of weapon customization options you will have in the game.
Basically, each main weapon in the game has three accessory slots, where you can attach weapon accessories you have unlocked. Weapon accessory unlocks are received on a per weapon basis, meaning that the more time you spend with a particular weapon, the more options you will have to customize that weapon to fit different your combat role and play style.
A rifle in Battlefield 3 can be customized for wildly different combat roles. The carbine directly below has been equipped with a heavy barrel, bipod, and a 4X magnification combat scope. This would be ideal for a soldier who wants to engage targets at medium to long range and use suppressive fire to support his team mates.
In the picture above, the same carbine has instead been equipped with a suppressor, foregrip, and quick acquisition holographic scope. This setup would be well suited for Close Quarters Battle, especially indoors where stealth can be a vital factor.
The unlockable weapon accessories include an assortment of optics, suppressors, bipods, barrels, underslung grenade launchers, underslung shotguns, foregrips, flashlights, laser sights, and more.
While the class and model of your weapon will determine a number of basic values (like muzzle speed, energy, and fire rate), you can always modify it to tweak it towards anything from long range to close quarters combat.
So. Are you a long range sniper or a close quarters combat type of player? The neat thing is, in Battlefield 3, you can easily switch between both. With our powerful weapon customization features, there are no limits to the types of gameplay we support.
Re: Battlefield 3 (updated 8/16 - 64-player MP vid and complete weapon/equipment list
Another one up yours, Call of Duty!
Re: Battlefield 3 (updated 8/16 - 64-player MP vid and complete weapon/equipment list
God damn, does this mean suppressors can be used by all classes now?
From the fact that flashlights and laser sights are included, I'm guessing lighting will be more relevant to gameplay now?
Re: Battlefield 3 (updated 8/16 - 64-player MP vid and complete weapon/equipment list
You could shoot out non-essential lights in the Alpha. Darken some strategic corners, things like that.