Re: offtopic Gallery Thread
Quote:
Originally Posted by
Rob Oplawar
idk, I'm not sure if I like it- it seems like arbitrary subdivisions of a flat wall. I like forerunner better when it has more flow and purpose to it. In the end when you look at it head on, it just looks like a flat wall with intricate etchings on it. Sure the etchings are nice, but it's still just a flat wall.
But the textures are very nice, Dane. That's what you're good at. =)
dano just sucks at making proper renders. most of the larger patterns follow the geometry. the angle he shows it in just hides it all. if you were to see it ingame, i'm sure it'll look alot more natural and alot less flat as it looks now.
also, now it might seem slightly cluttered, but these are just diffuse (bump too? not sure), and setting the basework for the textures. the final result it'll all look alot more dirtied up and faded away, and be less of an eye-piercing flood of patterns.
Re: offtopic Gallery Thread
Quote:
Originally Posted by
Rob Oplawar
idk, I'm not sure if I like it- it seems like arbitrary subdivisions of a flat wall. I like forerunner better when it has more flow and purpose to it. In the end when you look at it head on, it just looks like a flat wall with intricate etchings on it. Sure the etchings are nice, but it's still just a flat wall.
But the textures are very nice, Dane. That's what you're good at. =)
Rofl, its far from a flat wall. Each section of those patterns is jutting out or inwards from all the other ones.
also, meh I like patterns, and personally it doesn't look cluttered, because they're the same tone and I think the patterns flow quite well, sinc ei made them to do so. The level is supposed to look fancy. I'm sick of seeing maps with just a flat forerunner metal tiled a thousand times on a big wall with nothing there. It just screams lack of effort.
Re: offtopic Gallery Thread
It's okay. Not great, but okay.
Re: offtopic Gallery Thread
Quote:
Originally Posted by
Ð4ÑØ *
I'm sick of seeing maps with just a flat forerunner metal tiled a thousand times on a big wall with nothing there. It just screams lack of effort.
You must hate Hang 'Em High *cringes at lack of texture variation*.
Re: offtopic Gallery Thread
hahahahaha hang 'em high.
[select all faces]
[set id 1]
[uvw maping apply: box]
done!
but Dano what I mean is, ok, so it's a wall with random extrusions sticking out of it. But extrusions by themselves, while better than literally flat, are still "flat" because looking at it straight on, with all those pattern intricacies, it might as well be flat. It needs a pillar going up through it, or molding going around some edges, or something with some semblance of purpose rather than purely random extrusions.
Re: offtopic Gallery Thread
thats what the textures are for......
http://img507.imageshack.us/img507/3...ogress6fi3.jpg
Also fatso, quit being biased towards me. I'm not having another repeat of that faggot Pred1ator.
Re: offtopic Gallery Thread
Re: offtopic Gallery Thread
He posts that my work is meh or ok - not great nearly everytime I post something, and rarely replies to other peoples work in the same way. I think it's because of the whole "your CMT therefore your evil" thing from halomaps.org forums. He never expands on why. It's just "meh".
Re: offtopic Gallery Thread
so?
he's aloud to be underwelmed.
everyone else loves it so why does it matter?
Re: offtopic Gallery Thread
well dano, he's a noob, and i don't care about noob opinions.
i know whose opinions matter, and those are the opinions i listen to.
people like fatso, i just ignore, and talk to snaf on aim about how they make me lol about their noobiness.
nobody has to like it, as long as me and dano like it.
Quote:
Originally Posted by
fatso784
It's okay. Not great, but okay.
that's not very constructive either, is it?