No way to export without breaking and having to redo the bsp, which we have enough as it is already.
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No way to export without breaking and having to redo the bsp, which we have enough as it is already.
:fail:
Open the scenario_structure_bsp in a hex editor and do it manually. :pseudo:
But they took the best looking level in the game and turned it into... that. :smith:
Why don't you just can it. You didn't notice it in H1 because of the low res textures. If we went and reverted to those you'd complain how it's ugly and should be redone.
B/C40 is going to be going through some seriously cool environmental changes once we have the new BSPs done, so don't even expec tthe pyramid to look the same as it does now when we're done.
Instead of telling people that they should just stop talking, why don't you just change the shader to a more low-key ground bitmap that doesn't include a distinct texture?
What's res got to do with what I said? I couldn't give a shit if it were half the res of the other H1 textures, as long as it didn't look bad.
I'm complaining that it looks like no rock I've ever seen. That it looks incredibly unnatural and out of place with all the other geology on halo.
Well that's what we may be doing. Regardless, it's always going to look out of place when you are using a quality cliff texture on something like an unnatural rock bridge.
It's tiring to hear people complain about things that are not our fault, that we have no practice way of changing, yet even after we tell people off about it several times, they seem to ignore it.
Not your fault?
It looked fine as it was. Your the ones who went "Now how can we fuck up the best looking levels in halo? I know, lets change the entire feel of the level and take away what made it special to begin with!".