I think that the best way they could do it is when you die, you get to choose wether/whether/wheter/fuckenglishspelling you watch your ragdoll fly or watch the killcam.
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I think that the best way they could do it is when you die, you get to choose wether/whether/wheter/fuckenglishspelling you watch your ragdoll fly or watch the killcam.
No but honestly, I want to know if he stole my shit or if I can go pick it back up because he was an idiot. I don't care about how he killed me, I want to keep seeing what's going on in the battle and if they make kill-cams mandatory then I can't do that.
Edit: It's "whether"
I rather like the TF2 way, where you can see what's going on in the battle for about a second, and then the camera zooms in on your killer and does a freeze frame. It's functional because it discourages camping (You immediately know where the guy is), and shows you a bit of battle progress. My favorite thing about it though is the freeze frame itself. I've gotten some hilarious images that way.
I thought about contesting that, but then I realized I haven't played any shooters in like four months.
I'm not a fan of class-based shooters, but visually, I'd agree it's the best.
Normally I would prefer Halo 3 over TF2, but the community in TF2 is amazing and Halo 3 isn't nearly as active as it used to be.
I would agree with freeze-cams for Halo 4, except that you would just see a typical Spartan doing nothing special (though at times you could get hilarious screenshots). TF2 is hilarious because of the characters, and that makes it much more hilarious.
Halo 4 announcement-- interesting stuff, shows the new enemies and some forerunner weapons
It looks like Metroid Prime and Halo had a baby.
No really, the "Forerunner" weapons look like they came out of Metroid Prime. Not necessarily a bad thing I guess...
longer video:
http://www.youtube.com/watch?v=5N-CRrP9xjQ