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Knife mb mb?
Ok, so here are some pics. I've been working on this in my spare time since I found out that my school had Alienware Laptops that we could use (note to self: Alienware + lap = bad idea!) with 3dsmax 8 on them, so I havent put too much effort into it. Heres some quick renders I made because I had to go to my next class:
http://img1.putfile.com/thumb/9/27203491378.jpg
http://img1.putfile.com/thumb/9/27203491312.jpg
http://img1.putfile.com/thumb/9/27203491340.jpg
This is it in its closed position. I was wondering if you guys could give me some comments/critz, as I think it looks kind of bland. I plan on UVW wrapping it if I can, here are some pieces of textures I riped from the knife I am copying off of:
http://img1.putfile.com/thumb/9/27203542734.jpg
http://img1.putfile.com/thumb/9/27203542794.jpg
http://img1.putfile.com/thumb/9/27203542796.jpg
Im trying to get most of the details of the knife out of the textures. Right now my plan for an opening animation is him simply moving the knife up and the blade swinging out and locking into place (I may make a gif to make it easier to explain). Obviously there will be a stab attack, but im debating whether or not to make it throwable. That would be harder to do, but I like challenges. XD
So anyways, what do you think I should improve? Should I change anything? thanks for comments etc. I'll try and post an image of the original knife for comparison.
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Re: Knife mb mb?
The tiny chamfers around the handle are unecessary and waste polies, and the blade kinda needs to be... you know... sharp. Work on it a little more, fix that up, and it should be good.
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Re: Knife mb mb?
Honestly, if you're going to make a blade, and you wanted it to fit into the Haloverse, the UNSC machette is the one you want.
http://www.bungie.net/images/Games/H...mecenter_5.jpg
You know, the one that's on the Halo Legendary symbol?
But if you're looking for a critique, I'd say it's a nice start, but I doubt a switch blade will do anything to a Mark IV...
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Re: Knife mb mb?
Sorry for the newb question, but how exactly do I find out? Also here are some more renders of it open and also a wireframe
http://img1.putfile.com/thumb/9/27214574465.jpg
http://img1.putfile.com/thumb/9/27214574443.jpg
http://img1.putfile.com/thumb/9/27214574592.jpg
http://img1.putfile.com/thumb/9/27214574555.jpg
Can someone link me to a good tutorial on weapon animations, because most of tuts on TheGhost's tutorial page for weapon animations are from Halowiki, which appartently doesn't exist anymore
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Re: Knife mb mb?
Oh, my bad... it is sharp. XD
To find the polycount, click the little hammer icon in the right toolbar and then polygon counter or whatever it is.
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Re: Knife mb mb?
Im barely at 268 polys...XD. Time to add some more details. What is a good amount to aim for?
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Re: Knife mb mb?
Individual weapons for Halo can go up to 6,000, but keeping them below 3,500 for large complex weapons or 1,000 for simple ones is good.
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Re: Knife mb mb?
Are you talking about FP models or 3P models?
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Re: Knife mb mb?
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Re: Knife mb mb?
how many triangles should I aim for or does it not really matter?
Right now im at about 400 pollies with 1091 triangles. Everything is now all super smooth and shiny looking XD. The blade now curves to a point more realistically as well. UVW'ing this will be fun XD.